I hate reverting something xD
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@ -22,7 +22,7 @@ function mesecon.queue:add_action(pos, func, params, time, overwritecheck, prior
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local toremove = nil
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-- Otherwise, add the action to the queue
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if overwritecheck then -- check if old action has to be overwritten / removed:
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for i, ac in ipairs(mesecon.queue.actions) do
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for i, ac in pairs(mesecon.queue.actions) do
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if(vector.equals(pos, ac.pos)
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and mesecon.cmpAny(overwritecheck, ac.owcheck)) then
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toremove = i
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@ -75,10 +75,10 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
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rules = rules or mesecon.rules.default
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-- Call turnon on all linking positions
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for _, rule in ipairs(mesecon.flattenrules(rules)) do
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for _, rule in pairs(mesecon.flattenrules(rules)) do
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local np = vector.add(pos, rule)
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local rulenames = mesecon.rules_link_rule_all(pos, rule)
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for _, rulename in ipairs(rulenames) do
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for _, rulename in pairs(rulenames) do
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mesecon.turnon(np, rulename)
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end
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end
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@ -1378,7 +1378,7 @@ minetest.register_abm({
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if not do_preserve then
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-- Drop stuff other than the node itself
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local itemstacks = minetest.get_node_drops(n0.name)
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for _, itemname in ipairs(itemstacks) do
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for _, itemname in pairs(itemstacks) do
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local p_drop = {
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x = p0.x - 0.5 + math.random(),
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y = p0.y - 0.5 + math.random(),
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@ -191,7 +191,7 @@ minetest.register_entity("mcl_enchanting:book", {
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local old_player_near = self._player_near
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local player_near = false
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local player
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for _, obj in ipairs(minetest.get_objects_inside_radius(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset), 2.5)) do
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for _, obj in pairs(minetest.get_objects_inside_radius(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset), 2.5)) do
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if obj:is_player() then
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player_near = true
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player = obj
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@ -308,7 +308,7 @@ minetest.register_abm({
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nodenames = "mcl_enchanting:table",
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action = function(pos)
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local playernames = {}
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 15)) do
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 15)) do
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if obj:is_player() then
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table.insert(playernames, obj:get_player_name())
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end
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@ -419,7 +419,7 @@ mcl_end.grow_chorus_plant_step = function(pos, node)
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end
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end
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for _, f in ipairs(new_flowers) do
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for _, f in pairs(new_flowers) do
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if age >= MAX_FLOWER_AGE then
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local nn = minetest.get_node(f).name
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if nn ~= "mcl_end:chorus_flower" and nn ~= "mcl_end:chorus_flower_dead" then
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@ -349,7 +349,7 @@ minetest.register_abm({
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
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for _,object in pairs(minetest.get_objects_inside_radius(pos, 2)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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-- Item must get sucked in when the item just TOUCHES the block above the hopper
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@ -17,7 +17,7 @@ local function get_mob_textures(mob)
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end
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local function find_doll(pos)
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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for _,obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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if not obj:is_player() then
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if obj ~= nil and obj:get_luaentity().name == "mcl_mobspawners:doll" then
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return obj
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@ -224,7 +224,7 @@ function mcl_portals.end_teleport(obj, pos)
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end
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function mcl_portals.end_portal_teleport(pos, node)
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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for _,obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
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if obj:is_player() or lua_entity then
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local objpos = obj:get_pos()
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@ -798,7 +798,7 @@ minetest.register_abm({
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end
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end
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distance = vector.subtract(pos, distance)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 15)) do
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 15)) do
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if obj:is_player() then
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minetest.add_particlespawner({
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amount = node_particles_allowed_level + 1,
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@ -818,7 +818,7 @@ minetest.register_abm({
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})
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end
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end
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do --maikerumine added for objects to travel
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do --maikerumine added for objects to travel
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local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
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if (obj:is_player() or lua_entity) and prevent_portal_chatter(obj) then
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teleport(obj, pos)
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@ -539,7 +539,7 @@ end)
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minetest.register_on_shutdown(function()
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-- save player effects on server shutdown
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in pairs(minetest.get_connected_players()) do
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mcl_potions._save_player_effects(player)
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end
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@ -393,7 +393,7 @@ local function RecheckCartHack(params)
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local pos = params[1]
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local cart_id = params[2]
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-- Find cart
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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if obj ~= nil and obj:get_luaentity().name == cart_id then
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-- Cart found! We can now safely call the callback func.
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-- (calling it earlier has the danger of failing)
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@ -142,7 +142,7 @@ minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if main_timer > mcl_hunger.HUD_TICK or timer > 0.5 then
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if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local h = tonumber(mcl_hunger.get_hunger(player))
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@ -148,7 +148,7 @@ local player_attached = mcl_player.player_attached
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-- Check each player and apply animations
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minetest.register_globalstep(function(dtime)
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local model_name = player_model[name]
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local model = model_name and models[model_name]
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@ -52,7 +52,7 @@ minetest.register_globalstep(function(dtime)
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time = 0
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-- check players
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in pairs(minetest.get_connected_players()) do
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-- who am I?
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local name = player:get_player_name()
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@ -41,7 +41,7 @@ minetest.register_globalstep(function(dtime)
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-- Update jump status immediately since we need this info in real time.
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-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
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for _,player in ipairs(get_connected_players()) do
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for _,player in pairs(get_connected_players()) do
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local controls = player:get_player_control()
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name = player:get_player_name()
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@ -173,7 +173,7 @@ minetest.register_globalstep(function(dtime)
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time = 0
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-- check players
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for _,player in ipairs(get_connected_players()) do
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for _,player in pairs(get_connected_players()) do
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-- who am I?
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local name = player:get_player_name()
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@ -78,7 +78,7 @@ minetest.register_on_joinplayer(function(player)
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end)
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minetest.register_globalstep(function()
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in pairs(minetest.get_connected_players()) do
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wieldview:update_wielded_item(player)
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end
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end)
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