[mcl_inventory] fix warnings
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52b1473657
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8baea02f24
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@ -7,7 +7,7 @@ local players = {}
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-- Containing all the items for each Creative Mode tab
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-- Containing all the items for each Creative Mode tab
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local inventory_lists = {}
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local inventory_lists = {}
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local mod_player = minetest.get_modpath("mcl_player") ~= nil
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--local mod_player = minetest.get_modpath("mcl_player") ~= nil
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-- Create tables
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-- Create tables
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local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","mobs","brew","matr","misc","all"}
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local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","mobs","brew","matr","misc","all"}
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@ -161,7 +161,7 @@ end
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local function init(player)
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local function init(player)
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local playername = player:get_player_name()
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local playername = player:get_player_name()
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local inv = minetest.create_detached_inventory("creative_"..playername, {
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minetest.create_detached_inventory("creative_"..playername, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if minetest.is_creative_enabled(playername) then
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if minetest.is_creative_enabled(playername) then
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return count
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return count
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@ -203,7 +203,7 @@ local offset = {} -- string offset:
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local boffset = {} --
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local boffset = {} --
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local hoch = {}
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local hoch = {}
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local filtername = {}
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local filtername = {}
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local bg = {}
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--local bg = {}
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local noffset_x_start = -0.24
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local noffset_x_start = -0.24
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local noffset_x = noffset_x_start
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local noffset_x = noffset_x_start
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@ -257,7 +257,6 @@ hoch["mobs"] = "_down"
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hoch["matr"] = "_down"
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hoch["matr"] = "_down"
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hoch["inv"] = "_down"
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hoch["inv"] = "_down"
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filtername = {}
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filtername["blocks"] = S("Building Blocks")
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filtername["blocks"] = S("Building Blocks")
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filtername["deco"] = S("Decoration Blocks")
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filtername["deco"] = S("Decoration Blocks")
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filtername["redstone"] = S("Redstone")
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filtername["redstone"] = S("Redstone")
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@ -272,9 +271,9 @@ filtername["brew"] = S("Brewing")
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filtername["matr"] = S("Materials")
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filtername["matr"] = S("Materials")
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filtername["inv"] = S("Survival Inventory")
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filtername["inv"] = S("Survival Inventory")
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local dark_bg = "crafting_creative_bg_dark.png"
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--local dark_bg = "crafting_creative_bg_dark.png"
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local function reset_menu_item_bg()
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--[[local function reset_menu_item_bg()
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bg["blocks"] = dark_bg
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bg["blocks"] = dark_bg
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bg["deco"] = dark_bg
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bg["deco"] = dark_bg
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bg["redstone"] = dark_bg
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bg["redstone"] = dark_bg
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@ -289,11 +288,11 @@ local function reset_menu_item_bg()
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bg["matr"] = dark_bg
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bg["matr"] = dark_bg
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bg["inv"] = dark_bg
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bg["inv"] = dark_bg
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bg["default"] = dark_bg
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bg["default"] = dark_bg
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end
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end]]
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mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_size, show, page, filter)
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mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_size, show, page, filter)
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reset_menu_item_bg()
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--reset_menu_item_bg()
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pagenum = math.floor(pagenum) or 1
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pagenum = math.floor(pagenum) or 1
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local playername = player:get_player_name()
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local playername = player:get_player_name()
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@ -310,7 +309,6 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
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end
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end
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local pagemax = math.max(1, math.floor((inv_size-1) / (9*5) + 1))
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local pagemax = math.max(1, math.floor((inv_size-1) / (9*5) + 1))
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local name = "nix"
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local name = "nix"
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local formspec = ""
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local main_list
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local main_list
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local listrings = "listring[detached:creative_"..playername..";main]"..
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local listrings = "listring[detached:creative_"..playername..";main]"..
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"listring[current_player;main]"..
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"listring[current_player;main]"..
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@ -322,7 +320,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
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players[playername].page = page
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players[playername].page = page
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end
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end
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end
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end
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bg[name] = "crafting_creative_bg.png"
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--bg[name] = "crafting_creative_bg.png"
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local inv_bg = "crafting_inventory_creative.png"
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local inv_bg = "crafting_inventory_creative.png"
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if name == "inv" then
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if name == "inv" then
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@ -428,7 +426,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
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caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]"
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caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]"
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end
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end
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formspec = "size[10,9.3]"..
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local formspec = "size[10,9.3]"..
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"no_prepend[]"..
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"no_prepend[]"..
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mcl_vars.gui_nonbg..mcl_vars.gui_bg_color..
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mcl_vars.gui_nonbg..mcl_vars.gui_bg_color..
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"background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]"..
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"background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]"..
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@ -560,7 +558,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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-- Figure out current scroll bar from formspec
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-- Figure out current scroll bar from formspec
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local formspec = player:get_inventory_formspec()
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--local formspec = player:get_inventory_formspec()
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local start_i = players[name].start_i
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local start_i = players[name].start_i
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@ -628,7 +626,7 @@ if minetest.is_creative_enabled("") then
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end
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end
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mcl_inventory.update_inventory_formspec = function(player)
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mcl_inventory.update_inventory_formspec = function(player)
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local page = nil
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local page
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local name = player:get_player_name()
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local name = player:get_player_name()
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@ -639,7 +637,7 @@ if minetest.is_creative_enabled("") then
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end
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end
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-- Figure out current scroll bar from formspec
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-- Figure out current scroll bar from formspec
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local formspec = player:get_inventory_formspec()
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--local formspec = player:get_inventory_formspec()
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local start_i = players[name].start_i
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local start_i = players[name].start_i
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local inv_size
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local inv_size
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@ -3,8 +3,8 @@ local F = minetest.formspec_escape
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mcl_inventory = {}
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mcl_inventory = {}
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local mod_player = minetest.get_modpath("mcl_player") ~= nil
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--local mod_player = minetest.get_modpath("mcl_player") ~= nil
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local mod_craftguide = minetest.get_modpath("mcl_craftguide") ~= nil
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--local mod_craftguide = minetest.get_modpath("mcl_craftguide") ~= nil
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-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
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-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
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function return_item(itemstack, dropper, pos, inv)
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function return_item(itemstack, dropper, pos, inv)
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@ -60,8 +60,6 @@ local function set_inventory(player, armor_change_only)
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inv:set_width("craft", 2)
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inv:set_width("craft", 2)
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inv:set_size("craft", 4)
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inv:set_size("craft", 4)
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local player_name = player:get_player_name()
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-- Show armor and player image
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-- Show armor and player image
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local player_preview
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local player_preview
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if minetest.settings:get_bool("3d_player_preview", true) then
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if minetest.settings:get_bool("3d_player_preview", true) then
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@ -180,6 +178,6 @@ minetest.register_on_joinplayer(function(player)
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end)
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end)
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if minetest.is_creative_enabled("") then
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if minetest.is_creative_enabled("") then
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dofile(minetest.get_modpath("mcl_inventory").."/creative.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua")
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end
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end
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@ -1,6 +1,6 @@
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name = mcl_inventory
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name = mcl_inventory
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author = BlockMen
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author = BlockMen
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description = Adds the player inventory and creative inventory.
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description = Adds the player inventory and creative inventory.
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depends = mcl_init, mcl_formspec
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depends = mcl_init, mcl_formspec, mcl_player
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optional_depends = mcl_player, _mcl_autogroup, mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting
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optional_depends = _mcl_autogroup, mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide
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