From 8ae605165b5ce7e87136b565cec6763782d41083 Mon Sep 17 00:00:00 2001 From: kabou Date: Wed, 11 May 2022 17:53:41 +0200 Subject: [PATCH] Fix lodestone compass stack_max. * Lodestone compasses are stackable. * Remove hardcoded `stack_max` setting, use default. --- mods/ITEMS/mcl_compass/init.lua | 3 --- 1 file changed, 3 deletions(-) diff --git a/mods/ITEMS/mcl_compass/init.lua b/mods/ITEMS/mcl_compass/init.lua index 00a2d43b8..4deb09170 100644 --- a/mods/ITEMS/mcl_compass/init.lua +++ b/mods/ITEMS/mcl_compass/init.lua @@ -207,11 +207,9 @@ for _, item in pairs(compass_types) do if item.name == "compass" then name_fmt = "mcl_compass:%d" img_fmt = "mcl_compass_compass_%02d.png" - stack_max = 64 elseif item.name == "compass_lodestone" then name_fmt = "mcl_compass:%d_lodestone" img_fmt = "mcl_compass_compass_%02d.png^[colorize:purple:50" - stack_max = 1 end for i = 0, compass_frames - 1 do local def = { @@ -219,7 +217,6 @@ for _, item in pairs(compass_types) do _tt_help = item.tt, inventory_image = string.format(img_fmt, i), wield_image = string.format(img_fmt, i), - stack_max = stack_max, groups = {compass = i + 1, tool = 1, disable_repair = 1}, } if i == stereotype_frame then