only prevent mob spawning, not wall fixing
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962425faa5
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@ -56,17 +56,17 @@ mcl_structures.register_structure("pillager_outpost",{
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}}
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}}
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},
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},
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after_place = function(p,def,pr)
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after_place = function(p,def,pr)
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if not peaceful then
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local p1 = vector.offset(p,-7,0,-7)
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local p1 = vector.offset(p,-7,0,-7)
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local p2 = vector.offset(p,7,14,7)
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local p2 = vector.offset(p,7,14,7)
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local spawnon = {"mcl_core:stripped_oak"}
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local spawnon = {"mcl_core:stripped_oak"}
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local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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for _,n in pairs(minetest.find_nodes_in_area(p1,p2,{"group:wall"})) do
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for _,n in pairs(minetest.find_nodes_in_area(p1,p2,{"group:wall"})) do
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local def = minetest.registered_nodes[minetest.get_node(n).name:gsub("_%d+$","")]
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local def = minetest.registered_nodes[minetest.get_node(n).name:gsub("_%d+$","")]
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if def and def.on_construct then
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if def and def.on_construct then
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def.on_construct(n)
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def.on_construct(n)
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end
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end
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end
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end
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if not peaceful then
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if sp and #sp > 0 then
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if sp and #sp > 0 then
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for i=1,5 do
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for i=1,5 do
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local pos = sp[pr:next(1,#sp)]
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local pos = sp[pr:next(1,#sp)]
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