Remove clouds when in void
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@ -92,7 +92,7 @@ end
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rain.remove_player = function(player)
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local player_meta = weather.players[player:get_player_name()]
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if player_meta ~= nil and player_meta.origin_sky ~= nil then
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player:set_sky(player_meta.origin_sky[1], player_meta.origin_sky[2], player_meta.origin_sky[3])
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player:set_sky(player_meta.origin_sky[1], player_meta.origin_sky[2], player_meta.origin_sky[3], true)
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player:set_clouds({color="#FFF0F0E5"})
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weather.players[player:get_player_name()] = nil
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end
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@ -75,7 +75,7 @@ skycolor = {
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for _, player in ipairs(players) do
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local pos = player:getpos()
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if pos.y >= mcl_vars.mg_bedrock_overworld_max then
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player:set_sky(color, "plain", nil)
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player:set_sky(color, "plain", nil, true)
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end
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end
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end,
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@ -113,7 +113,7 @@ skycolor = {
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for _, player in ipairs(players) do
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local pos = player:getpos()
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if pos.y >= mcl_vars.mg_bedrock_overworld_max then
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player:set_sky(color, "plain", nil)
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player:set_sky(color, "plain", nil, true)
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end
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end
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end,
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@ -126,7 +126,7 @@ skycolor = {
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for _, player in ipairs(players) do
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local pos = player:getpos()
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if pos.y >= mcl_vars.mg_bedrock_overworld_max then
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player:set_sky(nil, "regular", nil)
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player:set_sky(nil, "regular", nil, true)
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end
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end
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end,
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@ -178,7 +178,7 @@ minetest.register_globalstep(function(dtime)
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-- Apply black sky in the Void and deal Void damage
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if pos.y < mcl_vars.mg_bedrock_overworld_max then
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-- Player reached the void, set black sky box
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player:set_sky("#000000", "plain")
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player:set_sky("#000000", "plain", nil, false)
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-- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
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-- This only works beause weather_pack currently does not touch the sky for players below the height used for this check.
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-- There should be a real skybox API.
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