Update mcl_fire itemstrings
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@ -475,8 +475,8 @@ local do_env_damage = function(self)
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-- lava or fire
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if self.lava_damage ~= 0
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and (nodef.groups.lava
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or self.standing_in == "mcl_fire:basic_flame"
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or self.standing_in == "mcl_fire:permanent_flame") then
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or self.standing_in == "mcl_fire:fire"
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or self.standing_in == "mcl_fire:eternal_fire") then
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self.health = self.health - self.lava_damage
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@ -2594,7 +2594,7 @@ local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_obsidian = minetest.get_content_id("mcl_core:obsidian")
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local c_chest = minetest.get_content_id("mcl_core:chest")
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local c_fire = minetest.get_content_id("mcl_fire:basic_flame")
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local c_fire = minetest.get_content_id("mcl_fire:fire")
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-- explosion (cannot break protected or unbreakable nodes)
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function mobs:explosion(pos, radius, fire, smoke, sound)
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@ -2662,7 +2662,7 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
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and (minetest.registered_nodes[n].groups.flammable
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or random(1, 100) <= 30) then
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minetest.set_node(p, {name = "mcl_fire:basic_flame"})
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minetest.set_node(p, {name = "mcl_fire:fire"})
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else
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minetest.set_node(p, {name = "air"})
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@ -94,7 +94,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
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hit_node = function(self, pos, node)
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local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
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if minetest.registered_nodes[minetest.get_node(pos_above).name].buildable_to then
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minetest.set_node(pos_above, {name="mcl_fire:basic_flame"})
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minetest.set_node(pos_above, {name="mcl_fire:fire"})
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end
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end
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})
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@ -114,7 +114,7 @@ local dispenserdef = {
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elseif iname == "mcl_fire:flint_and_steel" then
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-- Ignite air or fire
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if dropnode.name == "air" then
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minetest.add_node(droppos, {name="mcl_fire:basic_flame"})
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minetest.add_node(droppos, {name="mcl_fire:fire"})
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if not minetest.setting_getbool("creative_mode") then
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stack:add_wear(65535/65) -- 65 uses
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end
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@ -12,8 +12,8 @@ ARMOR_FIRE_PROTECT = false
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ARMOR_FIRE_NODES = {
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{"default:lava_source", 5, 4},
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{"default:lava_flowing", 5, 4},
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{"mcl_fire:basic_flame", 3, 4},
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{"mcl_fire:permanent_flame", 3, 4},
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{"mcl_fire:fire", 3, 4},
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{"mcl_fire:eternal_fire", 3, 4},
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}
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ARMOR_DROP = true
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