Translate mcl_experience,mcl_enchanting to de
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# textdomain: mcl_experience
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[[<player>] <xp>]=[[<Spieler>] <EP>]
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Gives a player some XP=Gibt einen Spieler ein paar EP
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Error: Too many parameters!=Fehler: Zu viele Parameter!
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Error: Incorrect value of XP=Fehler: Ungültiger EP-Wert
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Error: Player not found=Fehler: Spieler nicht gefunden
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Added @1 XP to @2, total: @3, experience level: @4=@1 EP an @2 gegeben, gesamt: @3, Erfahrungsstufe: @4
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# textdomain: mcl_experience
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[[<player>] <xp>]=[[<игрок>] <xp>]
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[[<player>] <xp>]=[[<игрок>] <xp>]
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Gives a player some XP=Даёт игроку XP
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Gives a player some XP=Даёт игроку XP
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Error: Too many parameters!=Ошибка: слишком много параметров!
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Error: Too many parameters!=Ошибка: слишком много параметров!
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# textdomain: mcl_experience
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[[<player>] <xp>]=[[<joueur>] <xp>]
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[[<player>] <xp>]=[[<joueur>] <xp>]
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Gives a player some XP=Donne de l'XP à un joueur
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Gives a player some XP=Donne de l'XP à un joueur
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Error: Too many parameters!=Erreur: Trop de paramètres!
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Error: Too many parameters!=Erreur: Trop de paramètres!
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# textdomain: mcl_experience
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[[<player>] <xp>]=
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[[<player>] <xp>]=
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Gives a player some XP=
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Gives a player some XP=
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Error: Too many parameters!=
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Error: Too many parameters!=
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Error: Incorrect value of XP=
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Error: Incorrect value of XP=
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Error: Player not found=
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Error: Player not found=
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Added @1 XP to @2, total: @3, experience level: @4=
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Added @1 XP to @2, total: @3, experience level: @4=
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XP are disabled!=
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# textdomain: mcl_enchanting
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Aqua Affinity=Aquaaffinität
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Increases underwater mining speed.=Erhöht Unterwassergrabegeschwindigkeit.
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Bane of Arthropods=Schrecken der Gliederfüßler
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Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).=Erhöht Schaden und gibt Langsamkeit IV an Gliederfüßlern (Spinnen, Höhlenspinenn, Silberfischchen und Endermilben).
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Blast Protection=Explosionsschutz
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Reduces explosion damage and knockback.=Reduziert Explosionsschaden und -rückschlag.
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Channeling=Kanalisierung
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Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=Kanalisiert einen Blitz zu einem Ziel. Funktioniert nur während Gewitterstürmen und solange kein undurchsichtiger Block im Weg ist.
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Curse of Binding=Fluch der Bindung
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Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.=Gegenstand kann nicht von den Rüstungsplätzen entfernt werden, außer beim Tod, Zerbrechen oder im Kreativmodus.
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Curse of Vanishing=Fluch des Verschwindens
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Item destroyed on death.=Gegenstand wird bei Tod zerstört.
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Depth Strider=Tiefenstreicher
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Increases underwater movement speed.=Erhöht Bewegungsgeschwindigkeit im Wasser.
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Efficiency=Effizienz
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Increases mining speed.=Erhöht Grabegeschwindigkeit.
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Feather Falling=Federfall
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Reduces fall damage.=Reduziert Fallschaden.
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Fire Aspect=Feieraspekt
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Sets target on fire.=Zündes das Ziel an.
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Fire Protection=Feuerschutz
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Reduces fire damage.=Reduziert Feuerschaden
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Flame=Flamme
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Arrows set target on fire.=Pfeile zünden Ziel an.
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Fortune=Glück
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Increases certain block drops.=Erhöht bestimmte Blockabwürfe.
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Frost Walker=Frostläufer
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Turns water beneath the player into frosted ice and prevents the damage from magma blocks.=Verwandelt Wasser unter dem Spieler zu brüchigem Eis und verhindert Schaden von Magmablöcken.
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Impaling=Aufspießen
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Trident deals additional damage to ocean mobs.=Dreizack richtet Zusatzschaden an Ozeanmobs an.
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Infinity=Unendlichkeit
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Shooting consumes no regular arrows.=Schüsse verbrauchen keine regulären Pfeile.
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Knockback=Rückschlag.
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Increases knockback.=Verstärkt Rückschlag.
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Looting=Plünderer
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Increases mob loot.=Erhöht Abwürfe von Mobs.
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Loyalty=Loyalität
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Trident returns after being thrown. Higher levels reduce return time.=Dreizack kehrt nach Wurf zurück. Höhere Stufen reduzieren die Rückkehrzeit.
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Luck of the Sea=Glück des Meeres
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Increases rate of good loot (enchanting books, etc.)=Erhöht die Rate von guten Abwürfen (verzauberte Bücher, usw.)
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Lure=Köder
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Decreases time until rod catches something.=Reduziert die Zeit, bis die Angel etwas fängt.
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Mending=Ausbessern
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Repair the item while gaining XP orbs.=Gegenstand reparieren, während man Erfahrungskugeln erhält.
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Multishot=Mehrschuss
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Shoot 3 arrows at the cost of one.=3 Pfeile zum Preis von 1 schießen.
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Piercing=Durchbohren
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Arrows passes through multiple objects.=Pfeile durchdringen mehrere Objekte.
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Power=Stärke
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Increases arrow damage.=Erhöht Pfeilschaden.
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Projectile Protection=Projektilprojektion
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Reduces projectile damage.=Reduziert Projektilschaden.
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Protection=Schutz
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Reduces most types of damage by 4% for each level.=Reduziert die meisten Schadensarten um 4% je Stufe.
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Punch=Schlag
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Increases arrow knockback.=Erhöht Pfeilrückschlag.
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Quick Charge=Schnellladen
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Decreases crossbow charging time.=Reduziert Armbrustladezeit.
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Respiration=Atmung
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Extends underwater breathing time.=Erhöht Unterwasseratemzeit.
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Riptide=Strömung
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Trident launches player with itself when thrown. Works only in water or rain.=Dreizack wirft den Spieler mit. Funktioniert nur im Wasser oder Regen.
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Sharpness=Schärfe
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Increases damage.=Erhöht Schaden.
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Silk Touch=Sorgfalt
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Mined blocks drop themselves.=Abgebaute Blöcke werfen sich selbst ab.
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Smite=Qual
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Increases damage to undead mobs.=Erhöht Schaden für untote Mobs.
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Soul Speed=Schnelle Seele
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Increases walking speed on soul sand.=Erhöht Gehgeschwindigkeit auf Seelensand.
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Sweeping Edge=Schwungklinge
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Increases sweeping attack damage.=Erhöht Schwungangriffsschaden.
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Thorns=Dornen
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Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=Reflektiert etwas des Schadens beim Erleiden eines Treffers, auf Kosten der Haltbarkeit.
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Unbreaking=Haltbarkeit
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Increases item durability.=Erhöht Haldbarkeit des Gegenstands.
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Inventory=Inventar
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@1 × Lapis Lazuli=@1 × Lapislazuli
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Enchantment levels: @1=Verzauberungsstufen: @1
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Level requirement: @1=Level benötigt: @1
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Enchant an item=Gegenstand verzaubern
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<player> <enchantment> [<level>]=<Spieler> <Verzauberung> [<Stufe>]
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Usage: /enchant <player> <enchantment> [<level>]=Verwendung: /enchant <Spieler> <Verzauberung> [<Stufe>]
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Player '@1' cannot be found.=Spieler „@1“ kann nicht gefunden werden.
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There is no such enchantment '@1'.=Es gibt keine Verzauberung namens „@1“.
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The target doesn't hold an item.=Das Ziel hält keinen Gegenstand.
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The selected enchantment can't be added to the target item.=Die gewählte Verzauberug kann nicht dem Ziel gegeben werden.
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'@1' is not a valid number='@1' ist keine gültige Zahl
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The number you have entered (@1) is too big, it must be at most @2.=Die eingegebene Zahl (@1) ist zu groß, maximal @1 erlaubt.
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The number you have entered (@1) is too small, it must be at least @2.=Die eingegebene Zahl (@1) ist zu klein, minimal @1 erlaubt.
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@1 can't be combined with @2.=@1 kann nicht mit @2 kombiniert werden.
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Enchanting succeded.=Verzauberug erfolgreich.
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Forcefully enchant an item=Einen Gegenstand zwangsweise verzaubern
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Usage: /forceenchant <player> <enchantment> [<level>]=Verwendung: /forceenchant <Spieler> <Verzauberung> [<Stufe>]
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The target item is not enchantable.=Der Zielgegenstand ist nicht verzauberbar.
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'@1' is not a valid number.='@1' ist keine gültige Zahl.
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Enchanted Book=Verzaubertes Buch
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Enchanting Table=Zaubertisch
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Enchant=Verzaubern
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# textdomain: mcl_enchanting
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Aqua Affinity=
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Increases underwater mining speed.=
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Bane of Arthropods=
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Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).=
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Blast Protection=
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Reduces explosion damage and knockback.=
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Channeling=
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Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=
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Curse of Binding=
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Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.=
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Curse of Vanishing=
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Item destroyed on death.=
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Depth Strider=
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Increases underwater movement speed.=
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Efficiency=
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Increases mining speed.=
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Feather Falling=
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Reduces fall damage.=
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Fire Aspect=
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Sets target on fire.=
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Fire Protection=
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Reduces fire damage.=
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Flame=
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Arrows set target on fire.=
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Fortune=
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Increases certain block drops.=
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Frost Walker=
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Turns water beneath the player into frosted ice and prevents the damage from magma blocks.=
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Impaling=
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Trident deals additional damage to ocean mobs.=
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Infinity=
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Shooting consumes no regular arrows.=
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Knockback=
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Increases knockback.=
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Looting=
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Increases mob loot.=
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Loyalty=
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Trident returns after being thrown. Higher levels reduce return time.=
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Luck of the Sea=
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Increases rate of good loot (enchanting books, etc.)=
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Lure=
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Decreases time until rod catches something.=
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Mending=
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Repair the item while gaining XP orbs.=
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Multishot=
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Shoot 3 arrows at the cost of one.=
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Piercing=
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Arrows passes through multiple objects.=
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Power=
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Increases arrow damage.=
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Projectile Protection=
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Reduces projectile damage.=
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Protection=
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Reduces most types of damage by 4% for each level.=
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Punch=
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Increases arrow knockback.=
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Quick Charge=
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Decreases crossbow charging time.=
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Respiration=
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Extends underwater breathing time.=
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Riptide=
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Trident launches player with itself when thrown. Works only in water or rain.=
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Sharpness=
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Increases damage.=
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Silk Touch=
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Mined blocks drop themselves.=
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Smite=
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Increases damage to undead mobs.=
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Soul Speed=
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Increases walking speed on soul sand.=
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Sweeping Edge=
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Increases sweeping attack damage.=
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Thorns=
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Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=
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Unbreaking=
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Increases item durability.=
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Inventory=
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@1 × Lapis Lazuli=
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Enchantment levels: @1=
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Level requirement: @1=
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Enchant an item=
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<player> <enchantment> [<level>]=
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Usage: /enchant <player> <enchantment> [<level>]=
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Player '@1' cannot be found.=
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There is no such enchantment '@1'.=
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The target doesn't hold an item.=
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The selected enchantment can't be added to the target item.=
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'@1' is not a valid number=
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The number you have entered (@1) is too big, it must be at most @2.=
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The number you have entered (@1) is too small, it must be at least @2.=
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@1 can't be combined with @2.=
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Enchanting succeded.=
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Forcefully enchant an item=
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Usage: /forceenchant <player> <enchantment> [<level>]=
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The target item is not enchantable.=
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'@1' is not a valid number.=
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Enchanted Book=
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Enchanting Table=
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Enchant=
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