Hardness for colorful blocks, redstone block
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@ -74,7 +74,7 @@ minetest.register_node("mesecons_torch:redstoneblock", {
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description = "Block of Redstone",
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tiles = {"redstone_redstone_block.png"},
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stack_max = 64,
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groups = {cracky=1},
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groups = {pickaxey=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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mesecons = {receptor = {
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@ -82,6 +82,7 @@ minetest.register_node("mesecons_torch:redstoneblock", {
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rules = torch_get_output_rules
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}},
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mcl_blast_resistance = 30,
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mcl_hardness = 5,
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})
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minetest.register_craft({
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@ -87,7 +87,7 @@ for _, row in ipairs(block.dyes) do
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minetest.register_node("mcl_colorblocks:glazed_terracotta_"..name, {
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description = desc.." Glazed Terracotta",
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tiles = texes,
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groups = {handy=1,pickaxey=1, cracky=3,glazed_terracotta=1,building_block=1},
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groups = {handy=1,pickaxey=1, glazed_terracotta=1,building_block=1},
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paramtype2 = "facedir",
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stack_max = 64,
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is_ground_content = false,
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@ -23,7 +23,7 @@ If `craft_material` is not `nil` it also adds a crafting recipe of the following
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* `craft_material`: Item to be used in the crafting recipe. If `nil`, no crafting recipe will be added
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* `tiles`: Wall textures table, same syntax as for `minetest.register_node`
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* `inventory_image`: Inventory image (optional, default is an ugly 3D image)
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* `groups`: Base group memberships (optional, default is `{cracky=3}`)
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* `groups`: Base group memberships (optional, default is `{pickaxey=1}`)
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* `sounds`: Sound table (optional, by default default uses stone sounds)
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The following groups will automatically be added to the nodes (where applicable), you do not need to add them
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