Make daylight detector work in Minetest 5.3.0
This patch contains a function that searches for a path to a node with light level 15, which is guaranteed to be sunlight.
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@ -1,5 +1,69 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local function path_to_sunlight_exists(position, light_level)
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local neighbours = {
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{ x = 0, y = 0, z =-1 },
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{ x = 0, y = 0, z = 1 },
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{ x = 0, y =-1, z = 0 },
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{ x = 0, y = 1, z = 0 },
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{ x =-1, y = 0, z = 0 },
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{ x = 1, y = 0, z = 0 },
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}
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for i=1, #neighbours do
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local offset = neighbours[i]
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local position_new = vector.add(
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position,
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offset
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)
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local light_level_new = minetest.get_node_light(
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position_new,
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nil
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)
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if 15 == light_level_new then
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-- found the sunlight
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return true
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elseif light_level_new > light_level then
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-- search where light is brighter
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if path_to_sunlight_exists(
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position_new,
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light_level_new
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) then
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return true
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end
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end
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end
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end
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local function sunlight_visible(position)
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local light_level
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-- Minetest 5.4.0+ can measure the daylight level at a position
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if nil ~= minetest.get_natural_light then
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light_level = minetest.get_natural_light(
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position,
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nil
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)
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if light_level >= 12 then
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return true
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end
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else -- Minetest 5.3.0 or less can only measure the light level
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local time = minetest.get_timeofday() * 24000
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-- only check light level during day
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if time > 6000 and time < 18000 then
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light_level = minetest.get_node_light(
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position,
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nil
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)
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if light_level >= 12 then
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return path_to_sunlight_exists(
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position,
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12
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)
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end
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end
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end
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return false
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end
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local boxes = { -8/16, -8/16, -8/16, 8/16, -2/16, 8/16 }
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-- Daylight Sensor
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@ -95,9 +159,7 @@ minetest.register_abm({
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local light = minetest.get_natural_light(pos, nil)
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if light >= 12 then
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if sunlight_visible(pos) then
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minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2})
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mesecon.receptor_on(pos, mesecon.rules.pplate)
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end
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@ -110,9 +172,7 @@ minetest.register_abm({
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local light = minetest.get_natural_light(pos, nil)
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if light < 12 then
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if not sunlight_visible(pos) then
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minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_off", param2=node.param2})
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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end
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@ -202,9 +262,7 @@ minetest.register_abm({
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local light = minetest.get_natural_light(pos, nil)
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if light < 12 then
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if not sunlight_visible(pos) then
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minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_on", param2=node.param2})
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mesecon.receptor_on(pos, mesecon.rules.pplate)
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end
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@ -217,9 +275,7 @@ minetest.register_abm({
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local light = minetest.get_natural_light(pos, nil)
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if light >= 12 then
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if sunlight_visible(pos) then
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minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_off", param2=node.param2})
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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end
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