Fix kicking players from bed when it's destroyed
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@ -88,7 +88,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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end
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end
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for _, other_pos in pairs(mcl_beds.bed_pos) do
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for _, other_pos in pairs(mcl_beds.bed_pos) do
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if vector.distance(bed_pos, other_pos) < 0.1 then
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if vector.distance(bed_pos2, other_pos) < 0.1 then
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return false, S("This bed is already occupied!")
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return false, S("This bed is already occupied!")
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end
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end
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end
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end
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@ -170,7 +170,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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mcl_beds.player[name] = 1
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mcl_beds.player[name] = 1
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mcl_beds.pos[name] = pos
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mcl_beds.pos[name] = pos
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mcl_beds.bed_pos[name] = bed_pos
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mcl_beds.bed_pos[name] = bed_pos2
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player_in_bed = player_in_bed + 1
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player_in_bed = player_in_bed + 1
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-- physics, eye_offset, etc
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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