Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
This commit is contained in:
commit
6c35ff1fc5
|
@ -78,7 +78,6 @@ mobs:register_mob("mobs_mc:creeper", {
|
||||||
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
||||||
if self._forced_explosion_countdown_timer <= 0 then
|
if self._forced_explosion_countdown_timer <= 0 then
|
||||||
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||||
self.object:remove()
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
@ -200,7 +199,6 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
||||||
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
||||||
if self._forced_explosion_countdown_timer <= 0 then
|
if self._forced_explosion_countdown_timer <= 0 then
|
||||||
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||||
self.object:remove()
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
|
@ -17,7 +17,7 @@ To give you a *very* brief overview over this API, here is the basic workflow on
|
||||||
In order to use this API, you should be aware of a few basic rules in order to understand it:
|
In order to use this API, you should be aware of a few basic rules in order to understand it:
|
||||||
|
|
||||||
* A HUD bar is an approximate graphical representation of the ratio of a current value and a maximum value, i.e. current health of 15 and maximum health of 20. A full HUD bar represents 100%, an empty HUD bar represents 0%.
|
* A HUD bar is an approximate graphical representation of the ratio of a current value and a maximum value, i.e. current health of 15 and maximum health of 20. A full HUD bar represents 100%, an empty HUD bar represents 0%.
|
||||||
* The current value must always be equal to or smaller then the maximum
|
* The current value must always be equal to or smaller then the maximum
|
||||||
* Both current value and maximum must not be smaller than 0
|
* Both current value and maximum must not be smaller than 0
|
||||||
* Both current value and maximum must be real numbers. So no NaN, infinity, etc.
|
* Both current value and maximum must be real numbers. So no NaN, infinity, etc.
|
||||||
* The HUD bar will be hidden if the maximum equals 0. This is intentional.
|
* The HUD bar will be hidden if the maximum equals 0. This is intentional.
|
||||||
|
@ -45,7 +45,7 @@ a vertical gradient.
|
||||||
### Icon
|
### Icon
|
||||||
A 16×16 image shown left of the HUD bar. This is optional.
|
A 16×16 image shown left of the HUD bar. This is optional.
|
||||||
|
|
||||||
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)`
|
### `hb.register_hudbar(identifier, text_color, label, textures, direction, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)`
|
||||||
This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
|
This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
|
||||||
and unhidden on a per-player basis.
|
and unhidden on a per-player basis.
|
||||||
Note this does not yet display the HUD bar.
|
Note this does not yet display the HUD bar.
|
||||||
|
@ -63,6 +63,7 @@ for more information.
|
||||||
* `bar`: The file name of the bar image (as string). This is only used for the `progress_bar` bar type (see `README.txt`, settings section).
|
* `bar`: The file name of the bar image (as string). This is only used for the `progress_bar` bar type (see `README.txt`, settings section).
|
||||||
* `icon`: The file name of the icon, as string. For the `progress_bar` type, it is shown as single image left of the bar, for the two statbar bar types, it is used as the statbar icon and will be repeated. This field can be `nil`, in which case no icon will be used, but this is not recommended, because the HUD bar will be invisible if the one of the statbar bar types is used.
|
* `icon`: The file name of the icon, as string. For the `progress_bar` type, it is shown as single image left of the bar, for the two statbar bar types, it is used as the statbar icon and will be repeated. This field can be `nil`, in which case no icon will be used, but this is not recommended, because the HUD bar will be invisible if the one of the statbar bar types is used.
|
||||||
* `bgicon`: The file name of the background icon, it is used as the background for the modern statbar mode only. This field can be `nil`, in which case no background icon will be displayed in this mode.
|
* `bgicon`: The file name of the background icon, it is used as the background for the modern statbar mode only. This field can be `nil`, in which case no background icon will be displayed in this mode.
|
||||||
|
* `direction`: Either left to right(0), or right to left(1).
|
||||||
* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
|
* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
|
||||||
* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
|
* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
|
||||||
* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
|
* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
|
||||||
|
|
|
@ -124,7 +124,7 @@ function hb.get_hudbar_position_index(identifier)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)
|
function hb.register_hudbar(identifier, text_color, label, textures, direction, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)
|
||||||
minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
|
minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
|
||||||
local hudtable = {}
|
local hudtable = {}
|
||||||
local pos, offset
|
local pos, offset
|
||||||
|
@ -133,30 +133,33 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||||
if hb.settings.alignment_pattern == "stack_up" then
|
if hb.settings.alignment_pattern == "stack_up" then
|
||||||
pos = hb.settings.pos_left
|
pos = hb.settings.pos_left
|
||||||
offset = {
|
offset = {
|
||||||
x = hb.settings.start_offset_left.x,
|
x = direction == 0 and hb.settings.start_offset_left.x or -hb.settings.start_offset_right.x,
|
||||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
|
y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
|
||||||
}
|
}
|
||||||
elseif hb.settings.alignment_pattern == "stack_down" then
|
elseif hb.settings.alignment_pattern == "stack_down" then
|
||||||
pos = hb.settings.pos_left
|
pos = hb.settings.pos_left
|
||||||
offset = {
|
offset = {
|
||||||
x = hb.settings.start_offset_left.x,
|
x = direction == 0 and hb.settings.start_offset_right.x or -hb.settings.start_offset_left.x,
|
||||||
y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
|
y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
|
||||||
}
|
}
|
||||||
else
|
else -- zigzag
|
||||||
if index % 2 == 0 then
|
if index % 2 == 0 then
|
||||||
pos = hb.settings.pos_left
|
pos = hb.settings.pos_left
|
||||||
offset = {
|
offset = {
|
||||||
x = hb.settings.start_offset_left.x,
|
-- -(24+18) = -42. using linear eq, -42 = -258m - 24.
|
||||||
|
x = direction == 0 and hb.settings.start_offset_left.x or (-42+24)/(-258.0) * hb.settings.start_offset_left.x - 24,
|
||||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
|
y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
pos = hb.settings.pos_right
|
pos = hb.settings.pos_right
|
||||||
offset = {
|
offset = {
|
||||||
x = hb.settings.start_offset_right.x,
|
-- 24*10+30 - 24 = 234. using linear eq, 234 = 16m - 24.
|
||||||
|
x = direction == 0 and hb.settings.start_offset_right.x or (234+24)/(16) * hb.settings.start_offset_right.x - 24,
|
||||||
y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
|
y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if format_string == nil then
|
if format_string == nil then
|
||||||
format_string = N("@1: @2/@3")
|
format_string = N("@1: @2/@3")
|
||||||
end
|
end
|
||||||
|
@ -181,6 +184,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||||
local state = {}
|
local state = {}
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local bgscale, iconscale, text, barnumber, bgiconnumber
|
local bgscale, iconscale, text, barnumber, bgiconnumber
|
||||||
|
|
||||||
if start_max == 0 or start_hidden then
|
if start_max == 0 or start_hidden then
|
||||||
bgscale = { x=0, y=0 }
|
bgscale = { x=0, y=0 }
|
||||||
else
|
else
|
||||||
|
@ -197,6 +201,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||||
bgiconnumber = hb.settings.statbar_length
|
bgiconnumber = hb.settings.statbar_length
|
||||||
text = make_label(format_string, format_string_config, label, start_value, start_max)
|
text = make_label(format_string, format_string_config, label, start_value, start_max)
|
||||||
end
|
end
|
||||||
|
|
||||||
if hb.settings.bar_type == "progress_bar" then
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
ids.bg = player:hud_add({
|
ids.bg = player:hud_add({
|
||||||
hud_elem_type = "image",
|
hud_elem_type = "image",
|
||||||
|
@ -219,6 +224,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local bar_image, bgicon, bar_size
|
local bar_image, bgicon, bar_size
|
||||||
if hb.settings.bar_type == "progress_bar" then
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
bar_image = textures.bar
|
bar_image = textures.bar
|
||||||
|
@ -234,10 +240,12 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||||
bgicon = textures.bgicon
|
bgicon = textures.bgicon
|
||||||
bar_size = {x=24, y=24}
|
bar_size = {x=24, y=24}
|
||||||
end
|
end
|
||||||
|
|
||||||
local text2
|
local text2
|
||||||
if hb.settings.bar_type == "statbar_modern" then
|
if hb.settings.bar_type == "statbar_modern" then
|
||||||
text2 = bgicon
|
text2 = bgicon
|
||||||
end
|
end
|
||||||
|
|
||||||
ids.bar = player:hud_add({
|
ids.bar = player:hud_add({
|
||||||
hud_elem_type = "statbar",
|
hud_elem_type = "statbar",
|
||||||
position = pos,
|
position = pos,
|
||||||
|
@ -247,7 +255,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||||
item = bgiconnumber,
|
item = bgiconnumber,
|
||||||
alignment = {x=-1,y=-1},
|
alignment = {x=-1,y=-1},
|
||||||
offset = offset,
|
offset = offset,
|
||||||
direction = 0,
|
direction = direction,
|
||||||
size = bar_size,
|
size = bar_size,
|
||||||
z_index = 1,
|
z_index = 1,
|
||||||
})
|
})
|
||||||
|
@ -258,7 +266,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||||
text = text,
|
text = text,
|
||||||
alignment = {x=1,y=1},
|
alignment = {x=1,y=1},
|
||||||
number = text_color,
|
number = text_color,
|
||||||
direction = 0,
|
direction = direction,
|
||||||
offset = { x = offset.x + 2, y = offset.y - 1},
|
offset = { x = offset.x + 2, y = offset.y - 1},
|
||||||
z_index = 2,
|
z_index = 2,
|
||||||
})
|
})
|
||||||
|
@ -298,7 +306,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||||
hudtable.default_start_max = default_start_max
|
hudtable.default_start_max = default_start_max
|
||||||
|
|
||||||
hb.hudbars_count= hb.hudbars_count + 1
|
hb.hudbars_count= hb.hudbars_count + 1
|
||||||
|
|
||||||
hb.hudtables[identifier] = hudtable
|
hb.hudtables[identifier] = hudtable
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -359,6 +367,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
|
||||||
if new_text_color ~= nil then
|
if new_text_color ~= nil then
|
||||||
player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
|
player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
|
if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
|
||||||
player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
|
player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
|
||||||
|
@ -474,8 +483,8 @@ end
|
||||||
|
|
||||||
--register built-in HUD bars
|
--register built-in HUD bars
|
||||||
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||||
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
|
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 0, 20, 20, false)
|
||||||
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
|
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 1, 10, 10, true)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function hide_builtin(player)
|
local function hide_builtin(player)
|
||||||
|
@ -520,7 +529,7 @@ local function update_hud(player, has_damage)
|
||||||
--air
|
--air
|
||||||
local breath_max = player:get_properties().breath_max
|
local breath_max = player:get_properties().breath_max
|
||||||
local breath = player:get_breath()
|
local breath = player:get_breath()
|
||||||
|
|
||||||
if breath >= breath_max and hb.settings.autohide_breath == true then
|
if breath >= breath_max and hb.settings.autohide_breath == true then
|
||||||
hb.hide_hudbar(player, "breath")
|
hb.hide_hudbar(player, "breath")
|
||||||
else
|
else
|
||||||
|
|
|
@ -57,7 +57,7 @@ local function custom_hud(player)
|
||||||
end
|
end
|
||||||
|
|
||||||
--register and define armor HUD bar
|
--register and define armor HUD bar
|
||||||
hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 20, mcl_hbarmor.autohide)
|
hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 0, 20, mcl_hbarmor.autohide)
|
||||||
|
|
||||||
function mcl_hbarmor.get_armor(player)
|
function mcl_hbarmor.get_armor(player)
|
||||||
if not player or not armor.def then
|
if not player or not armor.def then
|
||||||
|
|
|
@ -89,10 +89,10 @@ function mcl_hunger.update_exhaustion_hud(player, exhaustion)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- register saturation hudbar
|
-- register saturation hudbar
|
||||||
hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
|
hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 1, 20, 20, false)
|
||||||
if mcl_hunger.debug then
|
if mcl_hunger.debug then
|
||||||
hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %.1f/%d"))
|
hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, 1, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %.1f/%d"))
|
||||||
hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
|
hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 1, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
|
Loading…
Reference in New Issue