Fix merge / rebase crossing massacre.
[Michieal] 83bc60722d Begin: make bamboo dig-able by Pistons for Farm Creation. [Michieal] 449cbdb330 Make Bamboo & Bamboo items not sticky for pistons. [Michieal] a44566f863 hijack the ABM to check for orphaned bamboo nodes. [Michieal] 5dff9e1994 Fixed the ABM situation so that now bamboo "breaks" when pushed by pistons. Probably not the most elegant, but hey. It works. [Michieal] 76507025d9 Cleaned up the global function to match the current ABM. [Michieal] dfa849e19a Merge branch 'master' into Bamboo-Piston-Dig [Michieal] a5bdc8a166 fix bamboo mosaic recipe. [Michieal] 14383d6c6f update mod.conf to use optional depends mesecons_mvps [Michieal] f81d530912 Update init.lua to register dropper callback.
This commit is contained in:
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3c13ce1d6b
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@ -477,6 +477,19 @@ mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_black")
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mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_brown")
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mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_light_blue")
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mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_pink")
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-- Bamboo
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mesecon.register_mvps_unsticky("mcl_bamboo:bamboo")
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mesecon.register_mvps_unsticky("mcl_bamboo:bamboo_endcap")
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mesecon.register_mvps_unsticky("mcl_bamboo:bamboo_1")
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mesecon.register_mvps_unsticky("mcl_bamboo:bamboo_2")
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mesecon.register_mvps_unsticky("mcl_bamboo:bamboo_3")
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mesecon.register_mvps_unsticky("mcl_bamboo:bamboo_door")
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mesecon.register_mvps_unsticky("mcl_bamboo:bamboo_trapdoor")
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mesecon.register_mvps_unsticky("mcl_signs:wall_sign_bamboo")
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mesecon.register_mvps_unsticky("mcl_bamboo:scaffolding")
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-- Beds
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mesecon.register_mvps_unsticky("mcl_beds:bed_black_top")
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mesecon.register_mvps_unsticky("mcl_beds:bed_black_bottom")
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@ -29,7 +29,7 @@ local bamboo_def = {
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tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"},
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drawtype = "nodebox",
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paramtype = "light",
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groups = {handy = 1, axey = 1, choppy = 1, flammable = 3},
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groups = {handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3},
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sounds = node_sound,
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drop = {
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@ -293,7 +293,6 @@ local bamboo_block_def = {
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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end,
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}
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minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
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@ -35,9 +35,9 @@ if minetest.get_modpath("mcl_flowerpots") then
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if mcl_flowerpots ~= nil then
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-- Flower-potted Bamboo...
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local flwr_name = BAMBOO
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local flwr_def = {name = "bamboo_plant",
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desc = S("Bamboo"),
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image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube"
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local flwr_def = { name = "bamboo_plant",
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desc = S("Bamboo"),
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image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube"
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-- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower"
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}
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@ -53,11 +53,11 @@ if minetest.get_modpath("mcl_doors") then
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local bot_door_tiles = {}
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if BROKEN_DOORS then
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top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"}
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bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"}
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top_door_tiles = { "mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png" }
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bot_door_tiles = { "mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png" }
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else
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top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"}
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bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"}
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top_door_tiles = { "mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png" }
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bot_door_tiles = { "mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png" }
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end
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local name = "mcl_bamboo:bamboo_door"
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@ -65,7 +65,7 @@ if minetest.get_modpath("mcl_doors") then
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description = S("Bamboo Door."),
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inventory_image = "mcl_bamboo_door_wield.png",
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wield_image = "mcl_bamboo_door_wield.png",
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groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1},
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groups = { handy = 1, axey = 1, material_wood = 1, flammable = -1 },
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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tiles_bottom = bot_door_tiles,
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@ -86,7 +86,7 @@ if minetest.get_modpath("mcl_doors") then
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_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
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wield_image = "mcl_bamboo_trapdoor_side.png",
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inventory_image = "mcl_bamboo_trapdoor_side.png",
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groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1},
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groups = { handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1 },
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -137,7 +137,7 @@ if minetest.get_modpath("mcl_stairs") then
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fire_flammability = 20
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}
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minetest.override_item(bamboo_plank_slab, {groups = node_groups})
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minetest.override_item(bamboo_plank_slab, { groups = node_groups })
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end
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end
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@ -168,13 +168,13 @@ if minetest.get_modpath("mesecons_pressureplates") then
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mesecon.register_pressure_plate(
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"mcl_bamboo:pressure_plate_bamboo_wood",
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S("Bamboo Pressure Plate"),
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{"mcl_bamboo_bamboo_plank.png"},
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{"mcl_bamboo_bamboo_plank.png"},
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{ "mcl_bamboo_bamboo_plank.png" },
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{ "mcl_bamboo_bamboo_plank.png" },
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"mcl_bamboo_bamboo_plank.png",
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nil,
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{{BAMBOO_PLANK, BAMBOO_PLANK}},
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{ { BAMBOO_PLANK, BAMBOO_PLANK } },
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mcl_sounds.node_sound_wood_defaults(),
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{axey = 1, material_wood = 1},
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{ axey = 1, material_wood = 1 },
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nil,
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S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
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@ -204,8 +204,8 @@ if minetest.get_modpath("mcl_fences") then
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mcl_bamboo.mcl_log("Fences Section Entrance. Modpath exists.")
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local id = "bamboo_fence"
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local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20}
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local wood_connect = {"group:fence_wood"}
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local wood_groups = { handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20 }
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local wood_connect = { "group:fence_wood" }
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local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
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2, 15, wood_connect, node_sound)
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@ -224,7 +224,7 @@ if minetest.get_modpath("mesecons_button") then
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"mcl_bamboo_bamboo_plank.png",
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BAMBOO_PLANK,
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node_sound,
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{material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, },
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{ material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, },
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1,
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false,
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S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
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@ -253,24 +253,24 @@ minetest.register_node(SCAFFOLDING_NAME, {
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description = S("Scaffolding"),
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doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
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doc_items_hidden = false,
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tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
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tiles = { "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png" },
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drawtype = "nodebox",
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paramtype = "light",
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use_texture_alpha = "clip",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
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{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
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{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
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{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
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{ -0.5, 0.375, -0.5, 0.5, 0.5, 0.5 },
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{ -0.5, -0.5, -0.5, -0.375, 0.5, -0.375 },
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{ 0.375, -0.5, -0.5, 0.5, 0.5, -0.375 },
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{ 0.375, -0.5, 0.375, 0.5, 0.5, 0.5 },
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{ -0.5, -0.5, 0.375, -0.375, 0.5, 0.5 },
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
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},
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},
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buildable_to = false,
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@ -279,7 +279,7 @@ minetest.register_node(SCAFFOLDING_NAME, {
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climbable = true,
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physical = true,
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node_placement_prediction = "",
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groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
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groups = { handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, dig_by_piston = 1, falling_node = 1, stack_falling = 1 },
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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@ -319,7 +319,7 @@ minetest.register_node(SCAFFOLDING_NAME, {
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local dir = vector.subtract(pointed.under, pointed.above)
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local wdir = minetest.dir_to_wallmounted(dir)
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if wdir == 1 then
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minetest.set_node(pointed.above, {name = SCAFFOLDING_NAME, param2 = 0})
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minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 })
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item(1)
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end
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@ -67,6 +67,31 @@ end
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local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
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-- For when I learn more about the pistons...
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function mcl_bamboo.break_orphaned(pos)
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local node_below = minetest.get_node(vector.offset(pos, 0, -1, 0))
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local node_name = node_below.name
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-- short circuit checks.
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if mcl_bamboo.is_dirt(node_name) or mcl_bamboo.is_bamboo(node_name) or mcl_bamboo.is_bamboo(minetest.get_node(pos).name) == false then
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return
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end
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-- dig the node.
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minetest.remove_node(pos) -- if that fails, remove the node
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local istack = ItemStack("mcl_bamboo:bamboo")
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local sound_params = {
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pos = pos,
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gain = 1.0, -- default
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max_hear_distance = 10, -- default, uses a Euclidean metric
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}
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minetest.remove_node(pos)
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minetest.sound_play(mcl_sounds.node_sound_wood_defaults().dug, sound_params, true)
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minetest.add_item(pos, istack)
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end
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--]]
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function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0))
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mcl_bamboo.mcl_log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied))
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@ -161,7 +186,7 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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-- equals top of the stalk before the cap
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if node_name == "air" then
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mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
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minetest.set_node(vector.offset(chk_pos, 0, 1, 0), {name = BAMBOO_ENDCAP_NAME})
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minetest.set_node(vector.offset(chk_pos, 0, 1, 0), { name = BAMBOO_ENDCAP_NAME })
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return true -- returning true means use up the bonemeal.
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else
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return false
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@ -178,13 +203,13 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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if node_name == "air" then
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-- here we can check to see if we can do up to 2 bamboo shoots onto the stalk
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mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
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minetest.set_node(chk_pos, {name = node_below})
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minetest.set_node(chk_pos, { name = node_below })
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-- handle growing a second node.
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if grow_amount == 2 then
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chk_pos = vector.offset(chk_pos, 0, 1, 0)
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if minetest.get_node(chk_pos).name == "air" then
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mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
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minetest.set_node(chk_pos, {name = node_below})
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minetest.set_node(chk_pos, { name = node_below })
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end
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end
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return true -- exit out with a success. We've added 1-2 nodes, per the wiki.
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@ -210,7 +235,7 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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if node_name == "air" and above_node_name == "air" then
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if height - 1 == dist then
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mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
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minetest.set_node(chk_pos, {name = BAMBOO_ENDCAP_NAME})
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minetest.set_node(chk_pos, { name = BAMBOO_ENDCAP_NAME })
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end
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end
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break
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@ -222,13 +247,13 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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if node_name == "air" then
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mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist)
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mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
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minetest.set_node(chk_pos, {name = node_below})
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minetest.set_node(chk_pos, { name = node_below })
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-- handle growing a second node. (1 in 32 chance.)
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if grow_amount == 2 and dist <= height - 2 then
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chk_pos = vector.offset(chk_pos, 0, 1, 0)
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if minetest.get_node(chk_pos).name == "air" then
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mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
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minetest.set_node(chk_pos, {name = node_below})
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minetest.set_node(chk_pos, { name = node_below })
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end
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end
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break
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@ -251,7 +276,7 @@ function mcl_bamboo.add_groups(name, ...)
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return add_all(...)
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end
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addall(...)
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return minetest.override_item(name, {groups = groups})
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return minetest.override_item(name, { groups = groups })
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end
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function mcl_bamboo.mcl_log(m, l)
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@ -26,6 +26,7 @@ dofile(minetest.get_modpath(modname) .. "/recipes.lua")
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--ABMs
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minetest.register_abm({
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label = "Bamboo Grow",
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nodenames = mcl_bamboo.bamboo_index,
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interval = 10,
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chance = 20,
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@ -34,6 +35,24 @@ minetest.register_abm({
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end,
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})
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if minetest.get_modpath("mesecons_mvps") then
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if mesecons_mvps then
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for x = 1, #mcl_bamboo.bamboo_index do
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mesecon.register_mvps_dropper(mcl_bamboo.bamboo_index[x], mcl_bamboo.break_orphaned)
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end
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end
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else
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minetest.register_abm({
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label = "Break Orphaned Bamboo",
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nodenames = mcl_bamboo.bamboo_index,
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interval = 1.5,
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chance = 1,
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action = function(pos, _)
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mcl_bamboo.break_orphaned(pos)
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end,
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})
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end
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-- Base Aliases.
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local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
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minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block")
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@ -1,4 +1,4 @@
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name = mcl_bamboo
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depends = mcl_core, mcl_sounds, mcl_tools
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optional_depends = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button
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optional_depends = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button, mesecons_mvps
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author = Michieal
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@ -45,8 +45,8 @@ minetest.register_craft({
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minetest.register_craft({
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output = BAMBOO .. "_mosaic",
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recipe = {
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{"mcl_stair:slab_bamboo_plank"},
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{"mcl_stair:slab_bamboo_plank"},
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{"mcl_stairs:slab_bamboo_plank"},
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{"mcl_stairs:slab_bamboo_plank"},
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}
|
||||
})
|
||||
|
||||
|
|
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Reference in New Issue