move debug/nametag code back to api.lua
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90321ee578
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@ -55,6 +55,30 @@ local node_ok = function(pos, fallback)
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return minetest.registered_nodes[fallback]
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end
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function mob_class:update_tag() --update nametag and/or the debug box
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local tag
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if mobs_debug then
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tag = "nametag = '"..tostring(self.nametag).."'\n"..
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"state = '"..tostring(self.state).."'\n"..
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"order = '"..tostring(self.order).."'\n"..
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"attack = "..tostring(self.attack).."\n"..
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"health = "..tostring(self.health).."\n"..
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"breath = "..tostring(self.breath).."\n"..
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"gotten = "..tostring(self.gotten).."\n"..
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"tamed = "..tostring(self.tamed).."\n"..
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"horny = "..tostring(self.horny).."\n"..
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"hornytimer = "..tostring(self.hornytimer).."\n"..
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"runaway_timer = "..tostring(self.runaway_timer).."\n"..
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"following = "..tostring(self.following).."\n"..
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"lifetimer = "..tostring(self.lifetimer)
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else
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tag = self.nametag
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end
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self.object:set_properties({
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nametag = tag,
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})
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end
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function mob_class:get_staticdata()
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for _,p in pairs(minetest.get_connected_players()) do
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@ -250,29 +250,6 @@ function mob_class:update_roll()
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end
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function mob_class:update_tag()
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local tag
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if mobs_debug then
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tag = "nametag = '"..tostring(self.nametag).."'\n"..
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"state = '"..tostring(self.state).."'\n"..
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"order = '"..tostring(self.order).."'\n"..
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"attack = "..tostring(self.attack).."\n"..
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"health = "..tostring(self.health).."\n"..
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"breath = "..tostring(self.breath).."\n"..
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"gotten = "..tostring(self.gotten).."\n"..
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"tamed = "..tostring(self.tamed).."\n"..
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"horny = "..tostring(self.horny).."\n"..
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"hornytimer = "..tostring(self.hornytimer).."\n"..
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"runaway_timer = "..tostring(self.runaway_timer).."\n"..
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"following = "..tostring(self.following)
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else
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tag = self.nametag
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end
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self.object:set_properties({
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nametag = tag,
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})
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end
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local function shortest_term_of_yaw_rotation(self, rot_origin, rot_target, nums)
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if not rot_origin or not rot_target then
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