Soften mcl_beds dependencies
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@ -35,6 +35,11 @@ else
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beddesc = beddesc .. "Going into bed seems to make time pass faster: The night will be skipped when you go sleep and you're alone in this world. If you're not alone, the night is skipped when all players in this world went to sleep."
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beddesc = beddesc .. "Going into bed seems to make time pass faster: The night will be skipped when you go sleep and you're alone in this world. If you're not alone, the night is skipped when all players in this world went to sleep."
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end
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end
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local default_sounds
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if minetest.get_modpath("mcl_sounds") then
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default_sounds = mcl_sounds.node_sound_wood_defaults()
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end
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function mcl_beds.register_bed(name, def)
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function mcl_beds.register_bed(name, def)
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local node_box_bottom, selection_box_bottom, collision_box_bottom
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local node_box_bottom, selection_box_bottom, collision_box_bottom
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if def.nodebox and def.nodebox.bottom then
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if def.nodebox and def.nodebox.bottom then
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@ -62,7 +67,7 @@ function mcl_beds.register_bed(name, def)
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groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50},
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groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50},
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_mcl_hardness = 0.2,
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_mcl_hardness = 0.2,
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_mcl_blast_resistance = 1,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
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sounds = def.sounds or default_sounds,
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node_box = node_box_bottom,
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node_box = node_box_bottom,
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selection_box = selection_box_bottom,
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selection_box = selection_box_bottom,
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collision_box = collision_box_bottom,
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collision_box = collision_box_bottom,
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@ -184,7 +189,7 @@ function mcl_beds.register_bed(name, def)
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groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50},
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groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50},
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_mcl_hardness = 0.2,
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_mcl_hardness = 0.2,
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_mcl_blast_resistance = 1,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
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sounds = def.sounds or default_sounds,
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drop = name .. "_bottom",
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drop = name .. "_bottom",
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node_box = node_box_top,
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node_box = node_box_top,
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selection_box = selection_box_top,
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selection_box = selection_box_top,
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@ -201,10 +206,12 @@ function mcl_beds.register_bed(name, def)
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minetest.register_alias(name, name .. "_bottom")
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minetest.register_alias(name, name .. "_bottom")
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minetest.register_craft({
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if def.recipe then
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output = name,
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minetest.register_craft({
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recipe = def.recipe
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output = name,
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})
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recipe = def.recipe
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})
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end
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doc.add_entry_alias("nodes", name.."_bottom", "nodes", name.."_top")
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doc.add_entry_alias("nodes", name.."_bottom", "nodes", name.."_top")
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end
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end
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@ -37,11 +37,22 @@ for c=1, #colors do
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local colorid = colors[c][1]
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local colorid = colors[c][1]
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-- Recoloring recipe for white bed
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-- Recoloring recipe for white bed
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minetest.register_craft({
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if minetest.get_modpath("mcl_dye") then
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type = "shapeless",
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minetest.register_craft({
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output = "mcl_beds:bed_"..colorid.."_bottom",
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type = "shapeless",
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recipe = { "mcl_beds:bed_white_bottom", colors[c][4] },
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output = "mcl_beds:bed_"..colorid.."_bottom",
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})
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recipe = { "mcl_beds:bed_white_bottom", colors[c][4] },
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})
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end
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-- Main bed recipe
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local main_recipe
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if minetest.get_modpath("mcl_wool") then
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main_recipe = {
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{colors[c][3], colors[c][3], colors[c][3]},
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{"group:wood", "group:wood", "group:wood"}
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}
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end
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-- Register bed
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-- Register bed
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mcl_beds.register_bed("mcl_beds:bed_"..colorid, {
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mcl_beds.register_bed("mcl_beds:bed_"..colorid, {
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@ -76,11 +87,7 @@ for c=1, #colors do
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bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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},
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},
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-- Main bed recipe
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recipe = main_recipe,
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recipe = {
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{colors[c][3], colors[c][3], colors[c][3]},
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{"group:wood", "group:wood", "group:wood"}
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},
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})
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})
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end
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end
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@ -1,4 +1,3 @@
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mcl_core
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mcl_sounds?
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mcl_sounds
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mcl_wool?
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mcl_wool
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mcl_dye?
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mcl_dye
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