Added a function for a single position and better naming.
Now the functions are named with "position" instead of "node" to better reflect what they do and what args they expect. Also added a function for cehcking just a single position since thats the most common use case, so it saves a small performance overhead.
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@ -729,26 +729,26 @@ function mcl_util.set_bone_position(obj, bone, pos, rot)
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end
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end
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--[[Check for a protection violation on given nodes.
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--[[Check for a protection violation on any of the given positions.
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--
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-- @param affected_nodes Node to check for protection violation.
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-- @param player The player performing the action.
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-- @param create_log Default: False. Should a log message be created on violation detection.
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-- @param positions A table of position tables to check for protection violation.
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-- @param player The player performing the action.
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-- @param create_log Default: False. Should a log message be created on violation detection.
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--
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-- @return true on protection violation detection. false otherwise.
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]]
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function mcl_util.check_nodes_protection(affected_nodes, player, create_log)
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function mcl_util.check_positions_protection(positions, player, create_log)
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create_log = create_log or false
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local name = player and player:get_player_name() or ""
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for _, position in ipairs(affected_nodes) do
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if minetest.is_protected(position, name) then
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for i = 1, #positions do
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if minetest.is_protected(positions[i], name) then
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if create_log then
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minetest.log("action", name .. " tried violating protection at position "
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.. minetest.pos_to_string(position))
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.. minetest.pos_to_string(positions[i]))
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end
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minetest.record_protection_violation(position, name)
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minetest.record_protection_violation(positions[i], name)
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return true
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end
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end
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@ -756,42 +756,67 @@ function mcl_util.check_nodes_protection(affected_nodes, player, create_log)
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return false
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end
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--[[Check for a protection violation on a single position.
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--
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-- @param position A position table to check for protection violation.
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-- @param player See mcl_util.check_positions_protection.
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-- @param create_log See mcl_util.check_positions_protection.
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--
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-- @return See check_positions_protection.
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]]
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function mcl_util.check_position_protection(position, player, create_log)
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create_log = create_log or false
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local name = player and player:get_player_name() or ""
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if minetest.is_protected(position, name) then
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if create_log then
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minetest.log("action", name .. " tried violating protection at position "
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.. minetest.pos_to_string(position))
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end
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minetest.record_protection_violation(position, name)
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return true
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end
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return false
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end
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--[[Check protection violation for a planting action.
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--
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-- @param pointed_thing The pointed_thing table for the object the action was pointed at.
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-- @param player See mcl_util.check_nodes_protection.
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-- @param create_log See mcl_util.check_nodes_protection.
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-- @param pointed_thing The pointed_thing table for the object the action was pointed at.
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-- @param player See mcl_util.check_positions_protection.
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-- @param create_log See mcl_util.check_positions_protection.
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--
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-- @return See mcl_util.check_nodes_protection.
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-- @return See mcl_util.check_positions_protection.
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]]
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function mcl_util.check_planting_protection(pointed_thing, player, create_log)
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-- We dont want to allow planting on top of protected nodes, even if the air is unprotected.
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return mcl_util.check_nodes_protection({pointed_thing.above, pointed_thing.under}, player,
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-- We dont want to allow planting on top of protected positions, even if the air is unprotected.
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return mcl_util.check_positions_protection({pointed_thing.above, pointed_thing.under}, player,
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create_log)
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end
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--[[Check protection violation for a node placement action.
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--
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-- @param pointed_thing The pointed_thing table for the object the action was pointed at.
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-- @param player See mcl_util.check_nodes_protection.
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-- @param create_log See mcl_util.check_nodes_protection.
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-- @param pointed_thing The pointed_thing table for the object the action was pointed at.
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-- @param player See mcl_util.check_positions_protection.
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-- @param create_log See mcl_util.check_positions_protection.
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--
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-- @return See mcl_util.check_nodes_protection.
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-- @return See mcl_util.check_positions_protection.
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]]
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function mcl_util.check_placement_protection(pointed_thing, player, create_log)
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return mcl_util.check_nodes_protection({pointed_thing.above}, player, create_log)
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return mcl_util.check_position_protection(pointed_thing.above, player, create_log)
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end
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--[[Check protection violation for a node modification action.
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--
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-- Such as using a shovel or a hoe on dirt, destroying a block or using a chest.
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--
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-- @param pointed_thing The pointed_thing table for the object the action was pointed at.
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-- @param player See mcl_util.check_nodes_protection.
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-- @param create_log See mcl_util.check_nodes_protection.
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-- @param pointed_thing The pointed_thing table for the object the action was pointed at.
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-- @param player See mcl_util.check_positions_protection.
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-- @param create_log See mcl_util.check_positions_protection.
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--
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-- @return See mcl_util.check_nodes_protection.
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-- @return See mcl_util.check_positions_protection.
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]]
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function mcl_util.check_node_modification_protection(pointed_thing, player, create_log)
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return mcl_util.check_nodes_protection({pointed_thing.under}, player, create_log)
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return mcl_util.check_position_protection(pointed_thing.under, player, create_log)
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end
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