Merge pull request 'better water visuals' (#2960) from better_visuals_water into master
Reviewed-on: MineClone2/MineClone2#2960 Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
commit
661424ad23
|
@ -1,7 +1,11 @@
|
||||||
local mods_loaded = false
|
local mods_loaded = false
|
||||||
local NIGHT_VISION_RATIO = 0.45
|
local NIGHT_VISION_RATIO = 0.45
|
||||||
|
|
||||||
|
local water_color = "#0b4880"
|
||||||
|
|
||||||
function mcl_weather.set_sky_box_clear(player)
|
function mcl_weather.set_sky_box_clear(player)
|
||||||
|
local pos = player:get_pos()
|
||||||
|
if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end
|
||||||
player:set_sky({
|
player:set_sky({
|
||||||
type = "regular",
|
type = "regular",
|
||||||
sky_color = {
|
sky_color = {
|
||||||
|
@ -16,6 +20,16 @@ function mcl_weather.set_sky_box_clear(player)
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function mcl_weather.set_sky_color(player, def)
|
||||||
|
local pos = player:get_pos()
|
||||||
|
if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end
|
||||||
|
player:set_sky({
|
||||||
|
type = def.type,
|
||||||
|
sky_color = def.sky_color,
|
||||||
|
clouds = def.clouds,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
mcl_weather.skycolor = {
|
mcl_weather.skycolor = {
|
||||||
-- Should be activated before do any effect.
|
-- Should be activated before do any effect.
|
||||||
active = true,
|
active = true,
|
||||||
|
@ -96,6 +110,19 @@ mcl_weather.skycolor = {
|
||||||
local pos = player:get_pos()
|
local pos = player:get_pos()
|
||||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||||
local has_weather = (mcl_worlds.has_weather(pos) and (mcl_weather.state == "snow" or mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_snow(pos)) or ((mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_rain(pos))
|
local has_weather = (mcl_worlds.has_weather(pos) and (mcl_weather.state == "snow" or mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_snow(pos)) or ((mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_rain(pos))
|
||||||
|
if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then
|
||||||
|
player:set_sky({ type = "regular",
|
||||||
|
sky_color = {
|
||||||
|
day_sky = water_color,
|
||||||
|
day_horizon = water_color,
|
||||||
|
dawn_sky = water_color,
|
||||||
|
dawn_horizon = water_color,
|
||||||
|
night_sky = water_color,
|
||||||
|
night_horizon = water_color,
|
||||||
|
},
|
||||||
|
clouds = true,
|
||||||
|
})
|
||||||
|
end
|
||||||
if dim == "overworld" then
|
if dim == "overworld" then
|
||||||
if (mcl_weather.state == "none") then
|
if (mcl_weather.state == "none") then
|
||||||
-- Clear weather
|
-- Clear weather
|
||||||
|
@ -108,7 +135,8 @@ mcl_weather.skycolor = {
|
||||||
local day_color = mcl_weather.skycolor.get_sky_layer_color(0.15)
|
local day_color = mcl_weather.skycolor.get_sky_layer_color(0.15)
|
||||||
local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.27)
|
local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.27)
|
||||||
local night_color = mcl_weather.skycolor.get_sky_layer_color(0.1)
|
local night_color = mcl_weather.skycolor.get_sky_layer_color(0.1)
|
||||||
player:set_sky({ type = "regular",
|
mcl_weather.set_sky_color(player, {
|
||||||
|
type = "regular",
|
||||||
sky_color = {
|
sky_color = {
|
||||||
day_sky = day_color,
|
day_sky = day_color,
|
||||||
day_horizon = day_color,
|
day_horizon = day_color,
|
||||||
|
@ -127,7 +155,8 @@ mcl_weather.skycolor = {
|
||||||
local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5)
|
local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5)
|
||||||
local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.75)
|
local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.75)
|
||||||
local night_color = mcl_weather.skycolor.get_sky_layer_color(0)
|
local night_color = mcl_weather.skycolor.get_sky_layer_color(0)
|
||||||
player:set_sky({ type = "regular",
|
mcl_weather.set_sky_color(player, {
|
||||||
|
type = "regular",
|
||||||
sky_color = {
|
sky_color = {
|
||||||
day_sky = day_color,
|
day_sky = day_color,
|
||||||
day_horizon = day_color,
|
day_horizon = day_color,
|
||||||
|
@ -178,7 +207,7 @@ mcl_weather.skycolor = {
|
||||||
}
|
}
|
||||||
local biometint = nether_sky[minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)]
|
local biometint = nether_sky[minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)]
|
||||||
|
|
||||||
player:set_sky({
|
mcl_weather.set_sky_color(player, {
|
||||||
type = "regular",
|
type = "regular",
|
||||||
sky_color = {
|
sky_color = {
|
||||||
day_sky = "#300808",
|
day_sky = "#300808",
|
||||||
|
|
|
@ -50,7 +50,7 @@ minetest.register_node("mcl_core:water_flowing", {
|
||||||
liquid_viscosity = WATER_VISC,
|
liquid_viscosity = WATER_VISC,
|
||||||
liquid_range = 7,
|
liquid_range = 7,
|
||||||
waving = 3,
|
waving = 3,
|
||||||
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
|
post_effect_color = {a=20, r=0x03, g=0x3C, b=0x5C},
|
||||||
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
|
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
|
||||||
_mcl_blast_resistance = 100,
|
_mcl_blast_resistance = 100,
|
||||||
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
|
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
|
||||||
|
@ -95,7 +95,7 @@ S("• When water is directly below lava, the water turns into stone."),
|
||||||
liquid_alternative_source = "mcl_core:water_source",
|
liquid_alternative_source = "mcl_core:water_source",
|
||||||
liquid_viscosity = WATER_VISC,
|
liquid_viscosity = WATER_VISC,
|
||||||
liquid_range = 7,
|
liquid_range = 7,
|
||||||
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
|
post_effect_color = {a=60, r=0x03, g=0x3C, b=0x5C},
|
||||||
stack_max = 64,
|
stack_max = 64,
|
||||||
groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
|
groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
|
||||||
_mcl_blast_resistance = 100,
|
_mcl_blast_resistance = 100,
|
||||||
|
|
|
@ -3,6 +3,8 @@ mcl_playerplus = {
|
||||||
is_pressing_jump = {},
|
is_pressing_jump = {},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
local hud_water = {}
|
||||||
|
|
||||||
local get_connected_players = minetest.get_connected_players
|
local get_connected_players = minetest.get_connected_players
|
||||||
local dir_to_yaw = minetest.dir_to_yaw
|
local dir_to_yaw = minetest.dir_to_yaw
|
||||||
local get_item_group = minetest.get_item_group
|
local get_item_group = minetest.get_item_group
|
||||||
|
@ -25,6 +27,26 @@ local mcl_playerplus_internal = {}
|
||||||
local time = 0
|
local time = 0
|
||||||
local look_pitch = 0
|
local look_pitch = 0
|
||||||
|
|
||||||
|
|
||||||
|
local function calculate_water_depth(pos)
|
||||||
|
for i=1, 50 do
|
||||||
|
if get_item_group(minetest.get_node(vector.new(pos.x,pos.y+i,pos.z)).name, "water") == 0 then
|
||||||
|
return i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return 50
|
||||||
|
end
|
||||||
|
|
||||||
|
local function remove_water_hud(player)
|
||||||
|
if hud_water[player] then
|
||||||
|
mcl_weather.skycolor.update_sky_color()
|
||||||
|
for i=1, #hud_water[player] do
|
||||||
|
player:hud_remove(hud_water[player][i])
|
||||||
|
end
|
||||||
|
hud_water[player] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local function player_collision(player)
|
local function player_collision(player)
|
||||||
|
|
||||||
local pos = player:get_pos()
|
local pos = player:get_pos()
|
||||||
|
@ -349,16 +371,16 @@ minetest.register_globalstep(function(dtime)
|
||||||
-- set head pitch and yaw when flying
|
-- set head pitch and yaw when flying
|
||||||
local head_rot = vector.new(pitch - degrees(dir_to_pitch(player_velocity)) + 50, player_vel_yaw - yaw, 0)
|
local head_rot = vector.new(pitch - degrees(dir_to_pitch(player_velocity)) + 50, player_vel_yaw - yaw, 0)
|
||||||
set_bone_pos(player,"Head_Control", nil, head_rot)
|
set_bone_pos(player,"Head_Control", nil, head_rot)
|
||||||
|
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
set_properties(player, player_props_elytra)
|
set_properties(player, player_props_elytra)
|
||||||
|
|
||||||
-- control body bone when flying
|
-- control body bone when flying
|
||||||
local body_rot = vector.new((75 - degrees(dir_to_pitch(player_velocity))), -player_vel_yaw + yaw, 0)
|
local body_rot = vector.new((75 - degrees(dir_to_pitch(player_velocity))), -player_vel_yaw + yaw, 0)
|
||||||
set_bone_pos(player, "Body_Control", nil, body_rot)
|
set_bone_pos(player, "Body_Control", nil, body_rot)
|
||||||
elseif parent then
|
elseif parent then
|
||||||
set_properties(player, player_props_riding)
|
set_properties(player, player_props_riding)
|
||||||
|
|
||||||
local parent_yaw = degrees(parent:get_yaw())
|
local parent_yaw = degrees(parent:get_yaw())
|
||||||
local head_rot = vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0)
|
local head_rot = vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0)
|
||||||
set_bone_pos(player, "Head_Control", nil, head_rot)
|
set_bone_pos(player, "Head_Control", nil, head_rot)
|
||||||
|
@ -367,10 +389,10 @@ minetest.register_globalstep(function(dtime)
|
||||||
-- controls head pitch when sneaking
|
-- controls head pitch when sneaking
|
||||||
local head_rot = vector.new(pitch, player_vel_yaw - yaw, player_vel_yaw - yaw)
|
local head_rot = vector.new(pitch, player_vel_yaw - yaw, player_vel_yaw - yaw)
|
||||||
set_bone_pos(player, "Head_Control", nil, head_rot)
|
set_bone_pos(player, "Head_Control", nil, head_rot)
|
||||||
|
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
set_properties(player, player_props_sneaking)
|
set_properties(player, player_props_sneaking)
|
||||||
|
|
||||||
-- sneaking body conrols
|
-- sneaking body conrols
|
||||||
set_bone_pos(player, "Body_Control", nil, vector.new(0, -player_vel_yaw + yaw, 0))
|
set_bone_pos(player, "Body_Control", nil, vector.new(0, -player_vel_yaw + yaw, 0))
|
||||||
elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then
|
elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then
|
||||||
|
@ -378,10 +400,10 @@ minetest.register_globalstep(function(dtime)
|
||||||
is_swimming = true
|
is_swimming = true
|
||||||
local head_rot = vector.new(pitch - degrees(dir_to_pitch(player_velocity)) + 20, player_vel_yaw - yaw, 0)
|
local head_rot = vector.new(pitch - degrees(dir_to_pitch(player_velocity)) + 20, player_vel_yaw - yaw, 0)
|
||||||
set_bone_pos(player, "Head_Control", nil, head_rot)
|
set_bone_pos(player, "Head_Control", nil, head_rot)
|
||||||
|
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
set_properties(player, player_props_swimming)
|
set_properties(player, player_props_swimming)
|
||||||
|
|
||||||
-- control body bone when swimming
|
-- control body bone when swimming
|
||||||
local body_rot = vector.new((75 + degrees(dir_to_pitch(player_velocity))), player_vel_yaw - yaw, 180)
|
local body_rot = vector.new((75 + degrees(dir_to_pitch(player_velocity))), player_vel_yaw - yaw, 180)
|
||||||
set_bone_pos(player,"Body_Control", nil, body_rot)
|
set_bone_pos(player,"Body_Control", nil, body_rot)
|
||||||
|
@ -395,6 +417,25 @@ minetest.register_globalstep(function(dtime)
|
||||||
set_bone_pos(player,"Body_Control", nil, vector.new(0, -player_vel_yaw + yaw, 0))
|
set_bone_pos(player,"Body_Control", nil, vector.new(0, -player_vel_yaw + yaw, 0))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 then
|
||||||
|
if not hud_water[player] or hud_water[player] and calculate_water_depth(player:get_pos()) ~= #hud_water[player] then
|
||||||
|
remove_water_hud(player)
|
||||||
|
hud_water[player] = {}
|
||||||
|
for i=1, calculate_water_depth(player:get_pos()) do
|
||||||
|
table.insert(hud_water[player], player:hud_add({
|
||||||
|
hud_elem_type = "image",
|
||||||
|
text = "mcl_playerplus_water.png",
|
||||||
|
position = {x = 0.5, y = 0.5},
|
||||||
|
scale = {x = 32, y = 16},
|
||||||
|
offset = {x = 0, y = 0},
|
||||||
|
z_index = -1002,
|
||||||
|
}))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
remove_water_hud(player)
|
||||||
|
end
|
||||||
|
|
||||||
elytra.last_yaw = player:get_look_horizontal()
|
elytra.last_yaw = player:get_look_horizontal()
|
||||||
-- Update jump status immediately since we need this info in real time.
|
-- Update jump status immediately since we need this info in real time.
|
||||||
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
||||||
|
@ -639,7 +680,7 @@ minetest.register_on_joinplayer(function(player)
|
||||||
jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
|
jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
|
||||||
}
|
}
|
||||||
mcl_playerplus.elytra[player] = {active = false, rocketing = 0, speed = 0}
|
mcl_playerplus.elytra[player] = {active = false, rocketing = 0, speed = 0}
|
||||||
|
|
||||||
-- Minetest bug: get_bone_position() returns all zeros vectors.
|
-- Minetest bug: get_bone_position() returns all zeros vectors.
|
||||||
-- Workaround: call set_bone_position() one time first.
|
-- Workaround: call set_bone_position() one time first.
|
||||||
player:set_bone_position("Head_Control", vector.new(0, 6.75, 0))
|
player:set_bone_position("Head_Control", vector.new(0, 6.75, 0))
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 9.2 KiB |
Loading…
Reference in New Issue