Make buttons react on rightclick
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b2fddd4066
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@ -39,7 +39,7 @@ minetest.register_node("mesecons_button:button_stone_off", {
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},
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groups = {dig_immediate=2, attached_node=1, dig_by_water=1},
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description = "Stone Button",
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on_punch = function (pos, node)
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on_rightclick= function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_stone_on")
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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@ -98,13 +98,13 @@ minetest.register_node("mesecons_button:button_wood_off", {
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},
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groups = {dig_immediate=2, attached_node=1, dig_by_water=1},
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description = "Wooden Button",
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on_punch = function (pos, node)
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_wood_on")
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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minetest.after(1, mesecon.button_turnoff, pos)
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end,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_wood_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = mesecon.rules.buttonlike_get
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@ -131,7 +131,7 @@ minetest.register_node("mesecons_button:button_wood_on", {
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groups = {dig_immediate=2, not_in_creative_inventory=1, attached_node=1, dig_by_water=1},
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drop = 'mesecons_button:button_wood_off',
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description = "Wooden Button",
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_wood_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = mesecon.rules.buttonlike_get
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