Move variable declaration out of loops to increase performance.
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@ -264,7 +264,6 @@ local is_fire_node = { ["mcl_core:lava_flowing"]=true,
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["mcl_nether:nether_lava_flowing"]=true,
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["mcl_nether:nether_lava_flowing"]=true,
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["mcl_nether:nether_lava_source"]=true}
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["mcl_nether:nether_lava_source"]=true}
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-- Prevent damage to player with Fire Resistance enabled
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-- Prevent damage to player with Fire Resistance enabled
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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@ -344,9 +343,10 @@ minetest.register_on_dieplayer( function(player) mcl_potions._reset_player_effec
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function mcl_potions.is_obj_hit(self, pos)
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function mcl_potions.is_obj_hit(self, pos)
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local entity
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for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.1)) do
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for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.1)) do
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local entity = object:get_luaentity()
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entity = object:get_luaentity()
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if entity and entity.name ~= self.object:get_luaentity().name then
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if entity and entity.name ~= self.object:get_luaentity().name then
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