Add links to some engine issues
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@ -8,19 +8,21 @@ For these features, no easy Lua workaround could be found.
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### Lua API
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#### Tools/wielded item
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- Allow **much** faster liquid flowing
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- Allow **much** faster liquid flowing ([#2810](https://github.com/minetest/minetest/issues/2810))
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- “Lock” hotbar for a brief time after using an item, making it impossible to switch item or to attach/mine/build until the delay is over (For eating with delay)
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- Tool charging: Holding down the mouse and releasing it, applying a “power level” (For bow and arrows, more charge = higher arrow range)
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- Tool charging: Holding down the mouse and releasing it, applying a “power level” (For bow and arrows, more charge = higher arrow range) ([issue 5212](https://github.com/minetest/minetest/issues/5212))
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- [Dual Wielding](http://minecraft.gamepedia.com/Dual_wield)
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- Eating/drinking animation
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- Eating/drinking animation ([issue 2811](https://github.com/minetest/minetest/issues/2811))
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#### Nodes
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- Light level 15 for nodes (not sunlight)
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- Nodes makes light level drop by 2 or or more per node ([issue 5209](https://github.com/minetest/minetest/issues/5209))
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## Interface
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- Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster
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- **Much** more informative item tooltips
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- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory
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- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211))
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## Workaround theoretically possible
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For these features, a workaround (or hack ;-)) by using Lua is theoretically possible. But engine support would be clearly better, more performant, more reliable, etc.
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