Add achievement for building a Nether portal
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@ -161,6 +161,13 @@ awards.register_achievement("mcl:snipeSkeleton", {
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icon = "mcl_throwing_bow.png",
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icon = "mcl_throwing_bow.png",
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})
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})
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-- Triggered in mcl_portals
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awards.register_achievement("mcl:buildNetherPortal", {
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title = S("Into the Nether"),
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description = S("Use obsidian and flint and steel to construct a Nether portal."),
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icon = "default_obsidian.png",
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})
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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if non_pc_achievements then
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if non_pc_achievements then
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@ -5,4 +5,5 @@ mcl_fire
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mcl_nether
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mcl_nether
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mcl_end
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mcl_end
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mcl_particles
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mcl_particles
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awards?
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doc?
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doc?
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@ -455,6 +455,12 @@ minetest.override_item("mcl_core:obsidian", {
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local portal_placed = make_portal(pos)
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local portal_placed = make_portal(pos)
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if portal_placed and minetest.get_modpath("doc") then
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if portal_placed and minetest.get_modpath("doc") then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:portal")
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:portal")
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-- Achievement for finishing a Nether portal TO the Nether
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local _, dim = mcl_util.y_to_layer(pos.y)
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if minetest.get_modpath("awards") and dim ~= "nether" and user:is_player() then
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awards.unlock(user:get_player_name(), "mcl:buildNetherPortal")
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end
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else
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else
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local node = minetest.get_node(pointed_thing.above)
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local node = minetest.get_node(pointed_thing.above)
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if node.name ~= "mcl_portals:portal" then
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if node.name ~= "mcl_portals:portal" then
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