Fix another crash in Mobs mod
This commit is contained in:
parent
3bd1cded03
commit
5fe8717fca
|
@ -1932,6 +1932,7 @@ end
|
|||
|
||||
|
||||
-- execute current state (stand, walk, run, attacks)
|
||||
-- returns true if mob has died
|
||||
local do_states = function(self, dtime)
|
||||
|
||||
local yaw = self.object:get_yaw() or 0
|
||||
|
@ -2236,7 +2237,7 @@ local do_states = function(self, dtime)
|
|||
effect(pos, 32, "tnt_smoke.png", nil, nil, node_break_radius, 1, 0)
|
||||
end
|
||||
|
||||
return
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -3181,7 +3182,9 @@ local mob_step = function(self, dtime)
|
|||
|
||||
follow_flop(self)
|
||||
|
||||
do_states(self, dtime)
|
||||
if do_states(self, dtime) then
|
||||
return
|
||||
end
|
||||
|
||||
do_jump(self)
|
||||
|
||||
|
|
Loading…
Reference in New Issue