Move hopper minecarts off item entity. Do not run every on_step. Use more accurate object search location. Cut down object search distance.
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f8e994ae78
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59f4a62fd6
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@ -7,12 +7,7 @@ local pool = {}
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local tick = false
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_item_entities", false)
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local function mcl_log(message)
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if LOGGING_ON then
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mcl_util.mcl_log(message, "[Item Entities]", true)
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end
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end
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minetest.register_on_joinplayer(function(player)
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pool[player:get_player_name()] = 0
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@ -408,115 +403,7 @@ local function cxcz(o, cw, one, zero)
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return o
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end
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local function hopper_take_item(self, pos)
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--mcl_log("self.itemstring: ".. self.itemstring)
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--mcl_log("self.itemstring: ".. minetest.pos_to_string(pos))
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local objs = minetest.get_objects_inside_radius(pos, 2)
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if objs and self.itemstring then
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--mcl_log("there is an itemstring. Number of objs: ".. #objs)
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for k, v in pairs(objs) do
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local ent = v:get_luaentity()
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-- Don't forget actual hoppers
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if ent and ent.name == "mcl_minecarts:hopper_minecart" then
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local taken_items = false
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mcl_log("ent.name: " .. tostring(ent.name))
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mcl_log("ent pos: " .. tostring(ent.object:get_pos()))
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local inv = mcl_entity_invs.load_inv(ent, 5)
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if not inv then
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mcl_log("No inv")
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return false
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end
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local current_itemstack = ItemStack(self.itemstring)
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mcl_log("inv. size: " .. ent._inv_size)
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if inv:room_for_item("main", current_itemstack) then
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mcl_log("Room")
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inv:add_item("main", current_itemstack)
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self.object:get_luaentity().itemstring = ""
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self.object:remove()
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taken_items = true
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else
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mcl_log("no Room")
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end
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if not taken_items then
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local items_remaining = current_itemstack:get_count()
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-- This will take part of a floating item stack if no slot can hold the full amount
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for i = 1, ent._inv_size, 1 do
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local stack = inv:get_stack("main", i)
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mcl_log("i: " .. tostring(i))
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mcl_log("Items remaining: " .. items_remaining)
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mcl_log("Name: " .. tostring(stack:get_name()))
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if current_itemstack:get_name() == stack:get_name() then
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mcl_log("We have a match. Name: " .. tostring(stack:get_name()))
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local room_for = stack:get_stack_max() - stack:get_count()
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mcl_log("Room for: " .. tostring(room_for))
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if room_for == 0 then
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-- Do nothing
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mcl_log("No room")
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elseif room_for < items_remaining then
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mcl_log("We have more items remaining than space")
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items_remaining = items_remaining - room_for
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stack:set_count(stack:get_stack_max())
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inv:set_stack("main", i, stack)
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taken_items = true
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else
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local new_stack_size = stack:get_count() + items_remaining
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stack:set_count(new_stack_size)
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mcl_log("We have more than enough space. Now holds: " .. new_stack_size)
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inv:set_stack("main", i, stack)
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items_remaining = 0
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self.object:get_luaentity().itemstring = ""
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self.object:remove()
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taken_items = true
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break
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end
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mcl_log("Count: " .. tostring(stack:get_count()))
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mcl_log("stack max: " .. tostring(stack:get_stack_max()))
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--mcl_log("Is it empty: " .. stack:to_string())
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end
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if i == ent._inv_size and taken_items then
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mcl_log("We are on last item and still have items left. Set final stack size: " .. items_remaining)
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current_itemstack:set_count(items_remaining)
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--mcl_log("Itemstack2: " .. current_itemstack:to_string())
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self.itemstring = current_itemstack:to_string()
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end
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end
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end
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--Add in, and delete
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if taken_items then
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mcl_log("Saving")
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mcl_entity_invs.save_inv(ent)
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return taken_items
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else
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mcl_log("No need to save")
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end
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end
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end
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end
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return false
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end
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minetest.register_entity(":__builtin:item", {
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initial_properties = {
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@ -793,11 +680,6 @@ minetest.register_entity(":__builtin:item", {
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end
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local p = self.object:get_pos()
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-- If hopper has taken item, it has gone, and no operations should be conducted on this item
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if hopper_take_item(self, p) then
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return
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end
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local node = minetest.get_node(p)
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local in_unloaded = node.name == "ignore"
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@ -11,6 +11,14 @@ mcl_minecarts.check_float_time = 15
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dofile(mcl_minecarts.modpath.."/functions.lua")
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dofile(mcl_minecarts.modpath.."/rails.lua")
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_minecarts", false)
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local function mcl_log(message)
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if LOGGING_ON then
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mcl_util.mcl_log(message, "[Minecarts]", true)
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end
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end
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local function detach_driver(self)
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if not self._driver then
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return
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@ -51,6 +59,134 @@ end
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local activate_normal_minecart = detach_driver
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local function hopper_take_item(self, dtime)
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local pos = self.object:get_pos()
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if not pos then return end
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if not self or self.name ~= "mcl_minecarts:hopper_minecart" then return end
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if mcl_util.check_dtime_timer(self, dtime, "hoppermc_take", 0.15) then
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--minetest.log("The check timer was triggered: " .. dump(pos) .. ", name:" .. self.name)
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else
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--minetest.log("The check timer was not triggered")
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return
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end
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--mcl_log("self.itemstring: ".. self.itemstring)
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local above_pos = vector.offset(pos, 0, 0.9, 0)
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--mcl_log("self.itemstring: ".. minetest.pos_to_string(above_pos))
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local objs = minetest.get_objects_inside_radius(above_pos, 1.25)
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if objs then
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mcl_log("there is an itemstring. Number of objs: ".. #objs)
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for k, v in pairs(objs) do
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local ent = v:get_luaentity()
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if ent._removed or not ent.itemstring or ent.itemstring == "" then
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--minetest.log("Ignore this item")
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break
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end
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-- Don't forget actual hoppers
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local taken_items = false
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mcl_log("ent.name: " .. tostring(ent.name))
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mcl_log("ent pos: " .. tostring(ent.object:get_pos()))
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local inv = mcl_entity_invs.load_inv(self, 5)
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if not inv then
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mcl_log("No inv")
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return false
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end
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local current_itemstack = ItemStack(ent.itemstring)
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mcl_log("inv. size: " .. self._inv_size)
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if inv:room_for_item("main", current_itemstack) then
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mcl_log("Room")
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inv:add_item("main", current_itemstack)
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ent.object:get_luaentity().itemstring = ""
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ent.object:remove()
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taken_items = true
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else
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mcl_log("no Room")
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end
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if not taken_items then
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local items_remaining = current_itemstack:get_count()
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-- This will take part of a floating item stack if no slot can hold the full amount
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for i = 1, self._inv_size, 1 do
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local stack = inv:get_stack("main", i)
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mcl_log("i: " .. tostring(i))
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mcl_log("Items remaining: " .. items_remaining)
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mcl_log("Name: " .. tostring(stack:get_name()))
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if current_itemstack:get_name() == stack:get_name() then
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mcl_log("We have a match. Name: " .. tostring(stack:get_name()))
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local room_for = stack:get_stack_max() - stack:get_count()
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mcl_log("Room for: " .. tostring(room_for))
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if room_for == 0 then
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-- Do nothing
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mcl_log("No room")
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elseif room_for < items_remaining then
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mcl_log("We have more items remaining than space")
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items_remaining = items_remaining - room_for
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stack:set_count(stack:get_stack_max())
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inv:set_stack("main", i, stack)
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taken_items = true
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else
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local new_stack_size = stack:get_count() + items_remaining
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stack:set_count(new_stack_size)
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mcl_log("We have more than enough space. Now holds: " .. new_stack_size)
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inv:set_stack("main", i, stack)
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items_remaining = 0
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ent.object:get_luaentity().itemstring = ""
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ent.object:remove()
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taken_items = true
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break
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end
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mcl_log("Count: " .. tostring(stack:get_count()))
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mcl_log("stack max: " .. tostring(stack:get_stack_max()))
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--mcl_log("Is it empty: " .. stack:to_string())
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end
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if i == self._inv_size and taken_items then
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mcl_log("We are on last item and still have items left. Set final stack size: " .. items_remaining)
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current_itemstack:set_count(items_remaining)
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--mcl_log("Itemstack2: " .. current_itemstack:to_string())
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ent.itemstring = current_itemstack:to_string()
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end
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end
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end
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--Add in, and delete
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if taken_items then
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mcl_log("Saving")
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mcl_entity_invs.save_inv(ent)
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return taken_items
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else
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mcl_log("No need to save")
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end
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end
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end
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return false
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end
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-- Table for item-to-entity mapping. Keys: itemstring, Values: Corresponding entity ID
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local entity_mapping = {}
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@ -182,6 +318,8 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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local passenger_attach_position = vector.new(0, -1.75, 0)
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function cart:on_step(dtime)
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hopper_take_item(self, dtime)
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local ctrl, player = nil, nil
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if self._driver then
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player = minetest.get_player_by_name(self._driver)
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@ -266,19 +404,8 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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return
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end
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-- Drop items and remove cart entity
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local pname = ""
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if player then
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pname = player:get_player_name()
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end
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if not minetest.is_creative_enabled(pname) then
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for d=1, #drop do
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minetest.add_item(self.object:get_pos(), drop[d])
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end
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end
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self.object:remove()
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return
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-- Do not drop minecart. It goes off the rails too frequently, and anyone using them for farms won't
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-- notice and lose their iron and not bother. Not cool until fixed.
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end
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self._last_float_check = 0
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end
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