Increase in-water opacity
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@ -37,7 +37,7 @@ minetest.register_node("mcl_core:water_flowing", {
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liquid_alternative_source = "mcl_core:water_source",
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liquid_viscosity = WATER_VISC,
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liquid_range = 7,
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post_effect_color = {a=192, r=0x03, g=0x3C, b=0x5C},
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post_effect_color = {a=240, r=0x03, g=0x3C, b=0x5C},
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groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
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_mcl_blast_resistance = 500,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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@ -80,7 +80,7 @@ Water interacts with lava in various ways:
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liquid_alternative_source = "mcl_core:water_source",
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liquid_viscosity = WATER_VISC,
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liquid_range = 7,
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post_effect_color = {a=192, r=0x03, g=0x3C, b=0x5C},
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post_effect_color = {a=240, r=0x03, g=0x3C, b=0x5C},
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stack_max = 64,
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groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
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_mcl_blast_resistance = 500,
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@ -10,7 +10,7 @@ source._doc_items_longdesc = "River water has the same properties as water, but
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source._doc_items_entry_name = "River Water"
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-- Auto-expose entry only in valleys mapgen
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source._doc_items_hidden = minetest.get_mapgen_setting("mg_name") ~= "valleys"
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source.post_effect_color = {a=204, r=0x2c, g=0x88, b=0x8c}
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source.post_effect_color = {a=192, r=0x2c, g=0x88, b=0x8c}
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source.tiles = {
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{name="default_river_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
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}
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@ -30,7 +30,7 @@ flowing.liquid_alternative_flowing = "mclx_core:river_water_flowing"
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flowing.liquid_alternative_source = "mclx_core:river_water_source"
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flowing.liquid_renewable = false
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flowing.tiles = {"default_river_water_flowing_animated.png^[verticalframe:64:0"}
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flowing.post_effect_color = {a=204, r=0x2c, g=0x88, b=0x8c}
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flowing.post_effect_color = {a=192, r=0x2c, g=0x88, b=0x8c}
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flowing.special_tiles = {
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{
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image="default_river_water_flowing_animated.png",
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