Remove Buggy Crawling for Fixing
This commit is contained in:
parent
ba86cf1d8b
commit
52c36d45da
|
@ -173,10 +173,6 @@ minetest.register_globalstep(function(dtime)
|
|||
player_set_animation(player, "swim_walk_mine", animation_speed_mod)
|
||||
elseif not controls.sneak and standing_on_water then
|
||||
player_set_animation(player, "swim_walk", animation_speed_mod)
|
||||
elseif node_in_feet.walkable and controls.LMB then
|
||||
player_set_animation(player, "swim_walk_mine", animation_speed_mod)
|
||||
elseif node_in_feet.walkable then
|
||||
player_set_animation(player, "swim_walk", animation_speed_mod)
|
||||
elseif controls.LMB and not controls.sneak and not standing_on_water then
|
||||
player_set_animation(player, "walk_mine", animation_speed_mod)
|
||||
elseif controls.LMB and controls.sneak and not standing_on_water then
|
||||
|
@ -186,8 +182,6 @@ minetest.register_globalstep(function(dtime)
|
|||
else
|
||||
player_set_animation(player, "sneak_walk", animation_speed_mod)
|
||||
end
|
||||
elseif controls.LMB and node_in_feet.walkable then
|
||||
player_set_animation(player, "swim_mine")
|
||||
elseif controls.LMB and not controls.sneak and standing_on_water then
|
||||
player_set_animation(player, "swim_mine")
|
||||
elseif controls.LMB and not controls.sneak and not standing_on_water then
|
||||
|
|
|
@ -40,22 +40,13 @@ minetest.register_globalstep(function(dtime)
|
|||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
|
||||
end
|
||||
|
||||
if node_in_feet.walkable and player:get_attach() == nil then
|
||||
if not controls.RMB and not controls.up and not controls.down and not controls.left and not controls.right and not controls.LMB then
|
||||
mcl_player.player_set_animation(player, "swim_stand")
|
||||
end
|
||||
player:set_properties({collisionbox = {-0.35,1,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
|
||||
player:set_bone_position("Body_Control", vector.new(0,12.5,0), vector.new(90,0,180))
|
||||
elseif controls.sneak and player:get_attach() == nil then
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||
if controls.sneak and player:get_attach() == nil then
|
||||
-- controls head pitch when sneaking
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||
|
||||
elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 and player:get_attach() == nil then
|
||||
player:set_bone_position("Body_Control", vector.new(0,12.5,0), vector.new(90,0,180))
|
||||
-- controls head pitch when swiming
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
|
@ -63,7 +54,6 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
else
|
||||
-- controls head pitch when not sneaking
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
|
|
Loading…
Reference in New Issue