Fix Structure loot generation (again) lol
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@ -24,7 +24,7 @@ function mcl_structures.fill_chests(p1,p2,loot,pr)
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end
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end
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local function generate_loot(pos, def, pr)
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local function generate_loot(pos, def, pr)
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local hl = def.sidelen / 2
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local hl = def.sidelen
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local p1 = vector.offset(pos,-hl,-hl,-hl)
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local p1 = vector.offset(pos,-hl,-hl,-hl)
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local p2 = vector.offset(pos,hl,hl,hl)
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local p2 = vector.offset(pos,hl,hl,hl)
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if def.loot then mcl_structures.fill_chests(p1,p2,def.loot,pr) end
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if def.loot then mcl_structures.fill_chests(p1,p2,def.loot,pr) end
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