Rebranding of the mobs redo mod
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@ -1,9 +1,9 @@
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-- Mobs Api
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-- API for Mobs Redo: MineClone 2 Edition (MRM)
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20180523"
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mobs.mod = "mrm"
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mobs.version = "20180531" -- don't rely too much on this, rarely updated, if ever
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local MAX_MOB_NAME_LENGTH = 30
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@ -354,24 +354,6 @@ end
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local update_tag = function(self)
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--DISABLED IN MCL2
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--[=[
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local col = "#00FF00"
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local qua = self.hp_max / 4
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if self.health <= floor(qua * 3) then
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col = "#FFFF00"
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end
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if self.health <= floor(qua * 2) then
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col = "#FF6600"
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end
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if self.health <= floor(qua) then
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col = "#FF0000"
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end
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]=]
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self.object:set_properties({
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nametag = self.nametag,
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})
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@ -3519,55 +3501,6 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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"^[mask:mobs_chicken_egg_overlay.png)"
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end
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-- register new spawn egg containing mob information
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--[=[ DISABLED IN MCL2
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minetest.register_craftitem(mob .. "_set", {
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description = S("@1 (Tamed)", desc),
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inventory_image = invimg,
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groups = {spawn_egg = 2, not_in_creative_inventory = 1},
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stack_max = 1,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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-- am I clicking on something with existing on_rightclick function?
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local under = minetest.get_node(pointed_thing.under)
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local def = minetest.registered_nodes[under.name]
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if def and def.on_rightclick then
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return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
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end
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if pos
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and within_limits(pos, 0)
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and not minetest.is_protected(pos, placer:get_player_name()) then
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if not minetest.registered_entities[mob] then
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return
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end
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pos.y = pos.y + 1
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local data = itemstack:get_metadata()
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local mob = minetest.add_entity(pos, mob, data)
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local ent = mob:get_luaentity()
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-- set owner if not a monster
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if ent.type ~= "monster" then
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ent.owner = placer:get_player_name()
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ent.tamed = true
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end
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-- since mob is unique we remove egg once spawned
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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]=]
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-- register old stackable mob egg
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minetest.register_craftitem(mob, {
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@ -3646,127 +3579,10 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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end
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-- capture critter (thanks to blert2112 for idea)
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-- No-op in MCL2 (capturing mobs is not possible).
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-- Provided for compability with Mobs Redo
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function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
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return false
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--[=[ DISABLED IN MCL2
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if self.child
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or not clicker:is_player()
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or not clicker:get_inventory() then
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return false
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end
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-- get name of clicked mob
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local mobname = self.name
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-- if not nil change what will be added to inventory
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if replacewith then
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mobname = replacewith
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end
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local name = clicker:get_player_name()
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local tool = clicker:get_wielded_item()
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-- are we using hand, net or lasso to pick up mob?
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if tool:get_name() ~= ""
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and tool:get_name() ~= "mobs:net"
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and tool:get_name() ~= "mobs:lasso" then
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return false
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end
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-- is mob tamed?
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if self.tamed == false
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and force_take == false then
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minetest.chat_send_player(name, S("Not tamed!"))
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return true -- false
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end
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-- cannot pick up if not owner
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if self.owner ~= name
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and force_take == false then
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minetest.chat_send_player(name, S("@1 is owner!", self.owner))
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return true -- false
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end
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if clicker:get_inventory():room_for_item("main", mobname) then
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-- was mob clicked with hand, net, or lasso?
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local chance = 0
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if tool:get_name() == "" then
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chance = chance_hand
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elseif tool:get_name() == "mobs:net" then
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chance = chance_net
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tool:add_wear(4000) -- 17 uses
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clicker:set_wielded_item(tool)
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elseif tool:get_name() == "mobs:lasso" then
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chance = chance_lasso
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tool:add_wear(650) -- 100 uses
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clicker:set_wielded_item(tool)
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end
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-- calculate chance.. add to inventory if successful?
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if chance > 0 and random(1, 100) <= chance then
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-- default mob egg
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local new_stack = ItemStack(mobname)
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-- add special mob egg with all mob information
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-- unless 'replacewith' contains new item to use
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if not replacewith then
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new_stack = ItemStack(mobname .. "_set")
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local tmp = {}
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for _,stat in pairs(self) do
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local t = type(stat)
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if t ~= "function"
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and t ~= "nil"
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and t ~= "userdata" then
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tmp[_] = self[_]
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end
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end
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local data_str = minetest.serialize(tmp)
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new_stack:set_metadata(data_str)
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end
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local inv = clicker:get_inventory()
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if inv:room_for_item("main", new_stack) then
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inv:add_item("main", new_stack)
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else
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minetest.add_item(clicker:get_pos(), new_stack)
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end
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self.object:remove()
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mob_sound(self, "default_place_node_hard")
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elseif chance ~= 0 then
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minetest.chat_send_player(name, S("Missed!"))
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mob_sound(self, "mobs_swing")
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end
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end
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return true
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]=]
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end
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@ -3837,12 +3653,6 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
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self.health = self.hp_max
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if self.htimer < 1 then
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-- DISABLED IN MCL2
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--[=[
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minetest.chat_send_player(clicker:get_player_name(),
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S("@1 at full health (@2)",
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self.name:split(":")[2], tostring(self.health)))
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]=]
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self.htimer = 5
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end
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end
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@ -3873,14 +3683,6 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
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if tame then
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if self.tamed == false then
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--[[ DISABLED IN MCL2
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minetest.chat_send_player(clicker:get_player_name(),
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S("@1 has been tamed!",
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self.name:split(":")[2]))
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]]
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end
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self.tamed = true
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if not self.owner or self.owner == "" then
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@ -3945,56 +3747,6 @@ function mobs:spawn_child(pos, mob_type)
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end
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-- DISABLED IN MCL2
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--[=[
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-- inspired by blockmen's nametag mod
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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-- right-clicked with nametag and name entered?
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if formname == "mobs_nametag"
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and fields.name
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and fields.name ~= "" then
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local name = player:get_player_name()
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if not mob_obj[name]
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or not mob_obj[name].object then
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return
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end
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-- make sure nametag is being used to name mob
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local item = player:get_wielded_item()
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if item:get_name() ~= "mobs:nametag" then
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return
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end
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-- limit name entered to 64 characters long
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if string.len(fields.name) > 64 then
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fields.name = string.sub(fields.name, 1, 64)
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end
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-- update nametag
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mob_obj[name].nametag = fields.name
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update_tag(mob_obj[name])
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-- if not in creative then take item
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if not mobs.is_creative(name) then
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mob_sta[name]:take_item()
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player:set_wielded_item(mob_sta[name])
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end
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-- reset external variables
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mob_obj[name] = nil
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mob_sta[name] = nil
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end
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end)
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]=]
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-- compatibility function for old entities to new modpack entities
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function mobs:alias_mob(old_name, new_name)
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@ -1,8 +1,9 @@
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Mobs Redo API
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=============
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Mobs Redo: MineClone 2 Edition
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API documentation
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==============================
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Welcome to the world of mobs in minetest and hopefully an easy guide to defining
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Welcome to the world of mobs in Minetest and hopefully an easy guide to defining
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your own mobs and having them appear in your worlds.
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@ -437,27 +438,20 @@ and damages any entity caught inside the blast radius. Protection will limit
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node destruction but not entity damage.
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Capturing Mobs
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--------------
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mobs:capture_mob
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----------------
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mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
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force_take, replacewith)
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mobs:capture_mob(...)
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This function is generally called inside the on_rightclick section of the mob
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api code, it provides a chance of capturing the mob by hand, using the net or
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lasso items, and can also have the player take the mob by force if tamed and
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replace with another item entirely.
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Does nothing and returns false.
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'self' mob information
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'clicker' player information
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'chance_hand' chance of capturing mob by hand (1 to 100) 0 to disable
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'chance_net' chance of capturing mob using net (1 to 100) 0 to disable
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'chance_lasso' chance of capturing mob using magic lasso (1 to 100) 0 to
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disable
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'force_take' take mob by force, even if tamed (true or false)
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'replacewith' once captured replace mob with this item instead (overrides
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new mob eggs with saved information)
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This function is provided for compability with Mobs Redo for an attempt to
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capture a mob.
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Mobs cannot be captured in MineClone 2.
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In Mobs Redo, this is generally called inside the on_rightclick section of the mob
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api code, it provides a chance of capturing the mob. See Mobs Redo documentation
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of parameters.
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Feeding and Taming/Breeding
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---------------------------
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@ -1,6 +1,7 @@
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MOBS REDO for MINETEST
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Mobs Redo: MineClone 2 Edition
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Based on Mobs Redo from TenPlus1
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Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint.
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@ -10,18 +11,14 @@ This mod contains the API only for adding your own mobs into the world, so pleas
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https://forum.minetest.net/viewtopic.php?f=11&t=9917
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Crafts:
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Items:
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- Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name.
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- Nets can be used to right-click tamed mobs to pick them up and place inside inventory as a spawn egg.
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- Magic Lasso is similar to nets but with a better chance of picking up larger mobs.
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- Shears are used to right-click sheep and return 1-3 wool.
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- Protection Rune lets you protect tamed mobs from harm by other players
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- Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name.
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Lucky Blocks: 9
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Changelog:
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Changelog from original Mobs Redo mod:
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- 1.41- Mob pathfinding has been updated thanks to Elkien3
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- 1.40- Updated to use newer functions, requires Minetest 0.4.16+ to work.
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- 1.39- Added 'on_breed', 'on_grown' and 'do_punch' custom functions per mob
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