Complete the banner copying crafting recipe
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@ -279,16 +279,22 @@ mcl_banners.make_advanced_banner_description = function(description, layers)
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end
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end
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-- This is for handling all those complex pattern crafting recipes
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local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_inv)
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--[[ This is for handling all those complex pattern crafting recipes.
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Parameters same as for minetest.register_craft_predict.
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craft_predict is set true when called from minetest.craft_preview, in this case, this function
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MUST NOT change the crafting grid.
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]]
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local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_inv, craft_predict)
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if minetest.get_item_group(itemstack:get_name(), "banner") ~= 1 then
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return
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end
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--[[ Basic item checks: Banners and dyes ]]
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local banner -- banner item
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local banner2 -- second banner item (used when copying)
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local dye -- itemstring of the dye being used
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local banner_index -- crafting inventory index of the banner
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local banner2_index
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for i = 1, player:get_inventory():get_size("craft") do
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local itemname = old_craft_grid[i]:get_name()
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if minetest.get_item_group(itemname, "banner") == 1 then
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@ -297,6 +303,7 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
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banner_index = i
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elseif not banner2 then
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banner2 = old_craft_grid[i]
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banner2_index = i
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else
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return
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end
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@ -313,6 +320,7 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
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return
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end
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--[[ Check copy ]]
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if banner2 then
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-- Two banners found: This means copying!
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@ -322,16 +330,26 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
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local b2layers_raw = b2meta:get_string("layers")
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local b1layers = minetest.deserialize(b1layers_raw)
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local b2layers = minetest.deserialize(b2layers_raw)
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if type(b1layers) ~= "table" then
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b1layers = {}
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end
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if type(b2layers) ~= "table" then
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b2layers = {}
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end
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-- For copying to be allowed, one banner has to have no layers while the other one has at least 1 layer.
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-- The banner with layers will be used as a source.
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local dst_banner, src_banner
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if (type(b1layers) ~= "table" or (type(b1layers) == "table" and #b1layers == 0)) and type(b2layers) == "table" and #b2layers > 0 then
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local src_banner, src_layers, src_desc, src_index
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if #b1layers == 0 and #b2layers > 0 then
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src_banner = banner2
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src_layers_raw = b2layers_raw
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src_desc = b2meta:get_string("description")
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elseif (type(b2layers) ~= "table" or (type(b2layers) == "table" and #b2layers == 0)) and type(b1layers) == "table" and #b1layers > 0 then
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src_index = banner2_index
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elseif #b2layers == 0 and #b1layers > 0 then
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src_banner = banner
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src_layers_raw = b1layers_raw
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src_desc = b1meta:get_string("description")
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src_index = banner_index
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else
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return ItemStack("")
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end
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@ -341,12 +359,18 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
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imeta:set_string("layers", src_layers_raw)
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imeta:set_string("description", src_desc)
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-- TODO: Don't destroy source banner, otherwise this recipe is pointless
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if not craft_predict then
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-- Don't destroy source banner so this recipe is a true copy
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craft_inv:set_stack("craft", src_index, src_banner)
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end
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return itemstack
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end
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-- No two banners found: From here on we check which banner pattern should be added
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-- No two banners found
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-- From here on we check which banner pattern should be added
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--[[ Check patterns ]]
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-- Get old layers
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local ometa = banner:get_meta()
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@ -440,9 +464,12 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
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return itemstack
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end
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minetest.register_craft_predict(banner_pattern_craft)
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minetest.register_on_craft(banner_pattern_craft)
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minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
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return banner_pattern_craft(itemstack, player, old_craft_grid, craft_inv, true)
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end)
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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return banner_pattern_craft(itemstack, player, old_craft_grid, craft_inv, false)
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end)
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-- Register crafting recipes for all the patterns
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for pattern_name, pattern in pairs(patterns) do
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