Fix positional sounds based on mt docs.
This commit is contained in:
parent
adee1a49af
commit
428ae9ac0d
|
@ -76,7 +76,10 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
|
|||
if chance > 0 then
|
||||
if not is_creative_enabled(player:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
minetest.sound_play({name="default_gravel_dug", pos=pos, gain=1, max_hear_distance=16}, true)
|
||||
minetest.sound_play({name="default_gravel_dug", gain=1, max_hear_distance=16}, {
|
||||
pos = pos,
|
||||
max_hear_distance = 32,
|
||||
}, true)
|
||||
end
|
||||
-- calculate leveling up chance
|
||||
local rand = math.random(0,100)
|
||||
|
@ -92,7 +95,11 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
|
|||
level = "ready"
|
||||
end
|
||||
swap_node(pos, {name = "mcl_composters:composter_" .. level})
|
||||
minetest.sound_play({name="default_grass_footstep", pos=pos, gain=0.4, max_hear_distance=16}, true)
|
||||
minetest.sound_play({name="default_grass_footstep", gain=0.4}, {
|
||||
pos = pos,
|
||||
gain= 0.4,
|
||||
max_hear_distance = 16,
|
||||
}, true)
|
||||
-- a full composter becomes ready for harvest after one second
|
||||
-- the block will get updated by the node timer callback set in node reg def
|
||||
if level == 7 then
|
||||
|
@ -115,7 +122,10 @@ end
|
|||
local function composter_ready(pos)
|
||||
swap_node(pos, {name = "mcl_composters:composter_ready"})
|
||||
-- maybe spawn particles again?
|
||||
minetest.sound_play({name="default_dig_snappy", pos=above, gain=1, max_hear_distance=16}, true)
|
||||
minetest.sound_play({name="default_dig_snappy", gain=1}, {
|
||||
pos = pos,
|
||||
max_hear_distance = 16,
|
||||
}, true)
|
||||
return false
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue