Regular decorations for legacy nether(except v6)
minetest supports this now
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@ -1499,6 +1499,20 @@ local function register_dimension_biomes()
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_mcl_biome_type = "hot",
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_mcl_biome_type = "hot",
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_mcl_palette_index = 17,
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_mcl_palette_index = 17,
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})
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_nether:netherrack","mcl_nether:glowstone","mcl_blackstone:nether_gold","mcl_nether:quartz_ore","mcl_core:gravel","mcl_nether:soul_sand"},
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sidelen = 16,
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fill_ratio = 10,
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biomes = { "Nether" },
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y_min = -31000,
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y_max = mcl_vars.mg_nether_max,
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decoration = "mcl_nether:netherrack",
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flags = "all_floors",
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param2 = 0,
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})
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minetest.register_biome({
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minetest.register_biome({
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name = "SoulsandValley",
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name = "SoulsandValley",
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node_filler = "mcl_nether:netherrack",
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node_filler = "mcl_nether:netherrack",
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@ -4100,6 +4114,51 @@ end
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-- Decorations in non-Overworld dimensions
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-- Decorations in non-Overworld dimensions
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local function register_dimension_decorations()
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local function register_dimension_decorations()
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--[[ NETHER ]]
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--[[ NETHER ]]
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--NETHER WASTES (Nether)
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_nether:netherrack","mcl_nether:magma"},
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sidelen = 16,
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fill_ratio = 0.04,
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biomes = {"Nether"},
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y_min = mcl_vars.mg_lava_nether_max + 1,
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y_max = mcl_vars.mg_nether_max - 1,
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flags = "all_floors",
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decoration = "mcl_fire:eternal_fire",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_nether:netherrack"},
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sidelen = 16,
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fill_ratio = 0.013,
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biomes = {"Nether"},
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y_min = mcl_vars.mg_lava_nether_max + 1,
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y_max = mcl_vars.mg_nether_max - 1,
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flags = "all_floors",
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decoration = "mcl_mushrooms:mushroom_brown",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_nether:netherrack"},
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sidelen = 16,
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fill_ratio = 0.012,
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biomes = {"Nether"},
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y_min = mcl_vars.mg_lava_nether_max + 1,
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y_max = mcl_vars.mg_nether_max - 1,
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flags = "all_floors",
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decoration = "mcl_mushrooms:mushroom_red",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_nether:soul_sand"},
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sidelen = 16,
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fill_ratio = 0.0032,
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biomes = {"Nether","SoulsandValley"},
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y_min = mcl_vars.mg_lava_nether_max + 1,
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y_max = mcl_vars.mg_nether_max - 1,
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flags = "all_floors",
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decoration = "mcl_nether:nether_wart",
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})
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-- WARPED FOREST
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-- WARPED FOREST
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minetest.register_decoration({
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minetest.register_decoration({
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@ -4109,7 +4168,7 @@ local function register_dimension_decorations()
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fill_ratio = 0.02,
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fill_ratio = 0.02,
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biomes = {"WarpedForest"},
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biomes = {"WarpedForest"},
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y_min = mcl_vars.mg_lava_nether_max + 1,
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y_min = mcl_vars.mg_lava_nether_max + 1,
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y_max = mcl_vars.mg_lava_nether_max - 10,
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y_max = mcl_vars.mg_nether_max - 10,
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flags = "all_floors",
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flags = "all_floors",
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decoration = "mcl_crimson:warped_fungus",
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decoration = "mcl_crimson:warped_fungus",
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})
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})
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@ -1754,70 +1754,69 @@ else
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nether_wart_chance = 170
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nether_wart_chance = 170
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end
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end
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-- Generate Nether decorations manually: Eternal fire, mushrooms, nether wart
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-- Generate Nether decorations manually: Eternal fire, mushrooms, nether wart
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-- Minetest's API does not support decorations in caves yet. :-(
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-- (only v6)
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local function generate_nether_decorations(minp, maxp, seed)
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local function generate_nether_decorations(minp, maxp, seed)
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local pr_nether = PseudoRandom(seed+667)
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if mg_name == "v6" then
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local pr_nether = PseudoRandom(seed+667)
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if minp.y > mcl_vars.mg_nether_max or maxp.y < mcl_vars.mg_nether_min then
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if minp.y > mcl_vars.mg_nether_max or maxp.y < mcl_vars.mg_nether_min then
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return
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return
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end
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minetest.log("action", "[mcl_mapgen_core] Nether decorations " .. minetest.pos_to_string(minp) .. " ... " .. minetest.pos_to_string(maxp))
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-- TODO: Generate everything based on Perlin noise instead of PseudoRandom
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local bpos
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local rack = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:netherrack"})
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local magma = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:magma"})
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local ssand = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:soul_sand"})
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-- Helper function to spawn “fake” decoration
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local function special_deco(nodes, spawn_func)
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for n = 1, #nodes do
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bpos = {x = nodes[n].x, y = nodes[n].y + 1, z = nodes[n].z }
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spawn_func(bpos)
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end
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end
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end
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minetest.log("action", "[mcl_mapgen_core] Nether decorations " .. minetest.pos_to_string(minp) .. " ... " .. minetest.pos_to_string(maxp))
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-- Eternal fire on netherrack
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-- TODO: Generate everything based on Perlin noise instead of PseudoRandom
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special_deco(rack, function(bpos)
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-- Eternal fire on netherrack
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if pr_nether:next(1,100) <= 3 then
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minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
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end
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end)
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-- Eternal fire on magma cubes
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local bpos
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special_deco(magma, function(bpos)
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local rack = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:netherrack"})
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if pr_nether:next(1,150) == 1 then
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local magma = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:magma"})
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minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
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local ssand = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:soul_sand"})
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end
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end)
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-- Mushrooms on netherrack
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-- Helper function to spawn “fake” decoration
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-- Note: Spawned *after* the fire because of light level checks
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local function special_deco(nodes, spawn_func)
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special_deco(rack, function(bpos)
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for n = 1, #nodes do
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local l = minetest.get_node_light(bpos, 0.5)
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bpos = {x = nodes[n].x, y = nodes[n].y + 1, z = nodes[n].z }
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if bpos.y > mcl_vars.mg_lava_nether_max + 6 and l and l <= 12 and pr_nether:next(1,1000) <= 4 then
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-- TODO: Make mushrooms appear in groups, use Perlin noise
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spawn_func(bpos)
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if pr_nether:next(1,2) == 1 then
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
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else
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
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end
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end
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end
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end
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end)
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-- Eternal fire on netherrack
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special_deco(rack, function(bpos)
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-- Eternal fire on netherrack
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if pr_nether:next(1,100) <= 3 then
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minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
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end
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end)
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-- Nether wart on soul sand
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-- Eternal fire on magma cubes
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-- TODO: Spawn in Nether fortresses
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special_deco(magma, function(bpos)
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special_deco(ssand, function(bpos)
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if pr_nether:next(1,150) == 1 then
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if pr_nether:next(1, nether_wart_chance) == 1 then
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minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
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minetest.set_node(bpos, {name = "mcl_nether:nether_wart"})
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end
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end
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end)
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end)
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-- Mushrooms on netherrack
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-- Note: Spawned *after* the fire because of light level checks
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special_deco(rack, function(bpos)
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local l = minetest.get_node_light(bpos, 0.5)
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if bpos.y > mcl_vars.mg_lava_nether_max + 6 and l and l <= 12 and pr_nether:next(1,1000) <= 4 then
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-- TODO: Make mushrooms appear in groups, use Perlin noise
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if pr_nether:next(1,2) == 1 then
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
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else
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
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end
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end
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end)
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-- Nether wart on soul sand
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-- TODO: Spawn in Nether fortresses
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special_deco(ssand, function(bpos)
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if pr_nether:next(1, nether_wart_chance) == 1 then
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minetest.set_node(bpos, {name = "mcl_nether:nether_wart"})
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end
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end)
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end
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end
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end
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minetest.register_on_generated(function(minp, maxp, blockseed)
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minetest.register_on_generated(function(minp, maxp, blockseed)
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