Fixed indentation.
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@ -498,68 +498,68 @@ minetest.register_abm({
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local uppos = {x=pos.x,y=pos.y+1,z=pos.z}
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local downpos = {x=pos.x,y=pos.y-1,z=pos.z}
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local meta = minetest.get_meta(pos)
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local uppos = {x=pos.x,y=pos.y+1,z=pos.z}
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local downpos = {x=pos.x,y=pos.y-1,z=pos.z}
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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--Consume compostable items and update composter below
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local downnode = minetest.get_node(downpos)
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if downnode.name == "mcl_composters:composter" or downnode.name == "mcl_composters:composter_1"
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or downnode.name == "mcl_composters:composter_2" or downnode.name == "mcl_composters:composter_3"
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or downnode.name == "mcl_composters:composter_4" or downnode.name == "mcl_composters:composter_5"
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or downnode.name == "mcl_composters:composter_6" or downnode.name == "mcl_composters:composter_7" then
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local itemcomp = inv:get_list("main")
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local hslot = mcl_util.get_first_occupied_inventory_slot(minetest.get_inventory({type="node", pos = pos}), "main")
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if hslot == nil then return end
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local compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
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if compchance == 0 then
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hslot = hslot+1
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if hslot == 6 then return end
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compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
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if compchance == 0 then
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hslot = hslot+1
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if hslot == 6 then return end
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compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
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if compchance == 0 then
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hslot = hslot+1
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if hslot == 6 then return end
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compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
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--Consume compostable items and update composter below
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local downnode = minetest.get_node(downpos)
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if downnode.name == "mcl_composters:composter" or downnode.name == "mcl_composters:composter_1"
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or downnode.name == "mcl_composters:composter_2" or downnode.name == "mcl_composters:composter_3"
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or downnode.name == "mcl_composters:composter_4" or downnode.name == "mcl_composters:composter_5"
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or downnode.name == "mcl_composters:composter_6" or downnode.name == "mcl_composters:composter_7" then
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local itemcomp = inv:get_list("main")
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local hslot = mcl_util.get_first_occupied_inventory_slot(minetest.get_inventory({type="node", pos = pos}), "main")
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if hslot == nil then return end
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local compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
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if compchance == 0 then
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hslot = hslot+1
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if hslot == 6 then return end
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compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
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if compchance == 0 then
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hslot = hslot+1
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if hslot == 6 then return end
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compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
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if compchance == 0 then
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hslot = hslot+1
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if hslot == 6 then return end
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compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
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if compchance == 0 then
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hslot = hslot+1
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if hslot == 6 then return end
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compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
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end
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end
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end
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end
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if hslot == 6 then return end
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compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
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end
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end
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end
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end
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if compchance > 0 then
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itemcomp[hslot]:take_item()
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inv:set_list("main", itemcomp)
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local rand = math.random(0,100)
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if compchance >= rand then
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local level = 0
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if downnode.name == "mcl_composters:composter_1" then
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level = 1
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elseif downnode.name == "mcl_composters:composter_2" then
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level = 2
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elseif downnode.name == "mcl_composters:composter_3" then
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level = 3
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elseif downnode.name == "mcl_composters:composter_4" then
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level = 4
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elseif downnode.name == "mcl_composters:composter_5" then
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level = 5
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elseif downnode.name == "mcl_composters:composter_6" then
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level = 6
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elseif downnode.name == "mcl_composters:composter_7" then
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level = 7
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end
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mcl_dye.add_bone_meal_particle(vector.offset(downpos, 0, level/8, 0))
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if level < 7 then
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level = level + 1
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else
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level = "ready"
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end
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minetest.swap_node(downpos, {name="mcl_composters:composter_" .. level})
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itemcomp[hslot]:take_item()
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inv:set_list("main", itemcomp)
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local rand = math.random(0,100)
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if compchance >= rand then
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local level = 0
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if downnode.name == "mcl_composters:composter_1" then
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level = 1
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elseif downnode.name == "mcl_composters:composter_2" then
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level = 2
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elseif downnode.name == "mcl_composters:composter_3" then
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level = 3
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elseif downnode.name == "mcl_composters:composter_4" then
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level = 4
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elseif downnode.name == "mcl_composters:composter_5" then
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level = 5
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elseif downnode.name == "mcl_composters:composter_6" then
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level = 6
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elseif downnode.name == "mcl_composters:composter_7" then
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level = 7
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end
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mcl_dye.add_bone_meal_particle(vector.offset(downpos, 0, level/8, 0))
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if level < 7 then
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level = level + 1
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else
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level = "ready"
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end
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minetest.swap_node(downpos, {name="mcl_composters:composter_" .. level})
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end
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end
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end
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