Allow to use Minetest's original flat mapgen again
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@ -11,7 +11,10 @@ mcl_vars.inventory_header = mcl_vars.gui_slots .. mcl_vars.gui_bg
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-- Mapgen variables
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local minecraft_height_limit = 256
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if mg_name ~= "flat" then
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local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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if not superflat then
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-- Normal mode
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--[[ Realm stacking (h is for height)
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- Overworld (h>=256)
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- Void (h>=1000)
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@ -32,17 +35,13 @@ if mg_name ~= "flat" then
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mcl_vars.mg_bedrock_is_rough = true
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else
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-- Classic superflat
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local ground = minetest.get_mapgen_setting("mgflat_ground_level")
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ground = tonumber(ground)
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if not ground then
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ground = 8
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end
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-- 1 perfectly flat bedrock layer
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if minetest.get_mapgen_setting("mcl_superflat_classic") == "false" then
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mcl_vars.mg_overworld_min = -30912
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else
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mcl_vars.mg_overworld_min = ground - 3
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end
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mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
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mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
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mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
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@ -58,14 +57,24 @@ mcl_vars.mg_nether_min = -29067 -- Carefully chosen to be at a mapchunk border
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mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128
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mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min
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mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max
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mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 31
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if mg_name ~= "flat" then
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if not superflat then
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mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
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mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
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mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 31
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else
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-- Thin bedrock in flat mapgen
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-- Thin bedrock in classic superflat mapgen
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mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min
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mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max
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mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 2
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end
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if mg_name == "flat" then
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if superflat then
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mcl_vars.mg_flat_nether_floor = mcl_vars.mg_bedrock_nether_bottom_max + 4
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mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_bedrock_nether_bottom_max + 52
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else
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mcl_vars.mg_flat_nether_floor = mcl_vars.mg_lava_nether_max + 4
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mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_lava_nether_max + 52
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end
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end
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-- The End (surface at ca. Y = -27000)
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@ -13,6 +13,7 @@ local TELEPORT_DELAY = 3 -- seconds before teleporting in Nether portal
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local TELEPORT_COOLOFF = 4 -- after object was teleported, for this many seconds it won't teleported again
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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-- 3D noise
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local np_cave = {
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@ -187,7 +188,7 @@ end
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local function find_nether_target_y(target_x, target_z)
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if mg_name == "flat" then
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return mcl_vars.mg_bedrock_nether_bottom_max + 5
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return mcl_vars.mg_flat_nether_floor + 1
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end
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local start_y = math.random(mcl_vars.mg_lava_nether_max + 1, mcl_vars.mg_bedrock_nether_top_min - 5) -- Search start
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if not nobj_cave then
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@ -330,8 +331,15 @@ function mcl_portals.light_nether_portal(pos)
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local target = {x = p1.x, y = p1.y, z = p1.z}
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target.x = target.x + 1
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if target.y < mcl_vars.mg_nether_max and target.y > mcl_vars.mg_nether_min then
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if mg_name == "flat" then
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if superflat then
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target.y = mcl_vars.mg_bedrock_overworld_max + 5
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elseif mg_name == "flat" then
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local ground = minetest.get_mapgen_setting("mgflat_ground_level")
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ground = tonumber(ground)
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if not ground then
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ground = 8
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end
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target.y = ground + 2
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else
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target.y = math.random(mcl_vars.mg_overworld_min + 40, mcl_vars.mg_overworld_min + 96)
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end
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@ -2,6 +2,7 @@ local mg_name = minetest.get_mapgen_setting("mg_name")
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-- Some mapgen settings
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local imitate = minetest.settings:get("mcl_imitation_mode")
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local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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local generate_fallen_logs = false
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@ -3209,7 +3210,7 @@ end
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-- Detect mapgen to select functions
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--
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if mg_name ~= "singlenode" then
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if mg_name ~= "flat" then
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if not superflat then
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if mg_name ~= "v6" then
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register_biomes()
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register_biomelike_ores()
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@ -3219,7 +3220,9 @@ if mg_name ~= "singlenode" then
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register_decorations()
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end
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else
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-- Implementation of Minecraft's Superflat mapgen, classic style
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-- Implementation of Minecraft's Superflat mapgen, classic style:
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-- * Perfectly flat land, 1 grass biome, no decorations, no caves
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-- * 4 layers, from top to bottom: grass block, dirt, dirt, bedrock
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minetest.clear_registered_biomes()
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minetest.clear_registered_decorations()
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minetest.clear_registered_schematics()
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@ -44,6 +44,7 @@ minetest.register_alias("mapgen_stair_sandstone_block", "mcl_stairs:stair_sandst
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minetest.register_alias("mapgen_stair_desert_stone", "mcl_stairs:stair_sandstone")
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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local WITCH_HUT_HEIGHT = 3 -- Exact Y level to spawn witch huts at. This height refers to the height of the floor
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@ -550,8 +551,7 @@ minetest.register_ore({
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y_max = mcl_worlds.layer_to_y(32),
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})
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if mg_name ~= "flat" then
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if not superflat then
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-- Water and lava springs (single blocks of lava/water source)
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-- Water appears at nearly every height, but not near the bottom
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minetest.register_ore({
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@ -622,13 +622,8 @@ minetest.register_ore({
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y_min = mcl_worlds.layer_to_y(62),
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y_max = mcl_worlds.layer_to_y(127),
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})
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end
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local function register_mgv6_decorations()
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-- Cacti
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@ -951,20 +946,10 @@ end
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if mg_name == "v6" then
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register_mgv6_decorations()
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minetest.set_mapgen_setting("mg_flags", "caves,nodungeons,decorations,light", true)
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elseif mg_name == "flat" then
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local classic = minetest.get_mapgen_setting("mcl_superflat_classic")
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if classic == nil then
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classic = minetest.settings:get_bool("mcl_superflat_classic")
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minetest.set_mapgen_setting("mcl_superflat_classic", "true", true)
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end
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if classic ~= "false" then
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elseif superflat then
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-- Enforce superflat-like mapgen: No hills, lakes or caves
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minetest.set_mapgen_setting("mg_flags", "nocaves,nodungeons,nodecorations,light", true)
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minetest.set_mapgen_setting("mgflat_spflags", "nolakes,nohills", true)
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else
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-- If superflat mode is disabled, mapgen is way more liberal
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minetest.set_mapgen_setting("mg_flags", "caves,nodungeons,nodecorations,light", true)
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end
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else
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minetest.set_mapgen_setting("mg_flags", "caves,nodungeons,decorations,light", true)
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end
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@ -1731,7 +1716,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- Flat Nether
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if mg_name == "flat" then
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lvm_used = set_layers(c_air, nil, mcl_vars.mg_bedrock_nether_bottom_max + 4, mcl_vars.mg_bedrock_nether_bottom_max + 52, minp, maxp, lvm_used)
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lvm_used = set_layers(c_air, nil, mcl_vars.mg_flat_nether_floor, mcl_vars.mg_flat_nether_ceiling, minp, maxp, lvm_used)
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end
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-- Big lava seas by replacing air below a certain height
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@ -95,17 +95,24 @@ flame_sound (Flame sound) bool true
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# Feedback is appreciated.
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craftguide_progressive_mode (Enable recipe book progressive mode) bool false
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# If enabled, the “flat” map generator generates a “classic” superflat map:
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# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
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# top of a final layer of bedrock.
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# Note if this is enabled, the setting “mgflat_flags” is ignored. To
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# customize the “flat” map generator, you must disable this setting.
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# Warning: Disabling this setting is currently EXPERIMENTAL! The generated map
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# may not be that pretty.
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mcl_superflat_classic (Classic superflat map generation) bool true
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# Mobs difficulty. This is a number that will affect the initial and maximum
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# health and the amount of damage that mobs deal. Health and damage will
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# be multiplied with this number.
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# This feature is not finished yet!
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mob_difficulty (Mob difficulty factor) float 1.0 0.0
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# If enabled, the “flat” map generator generates a Classic Superflat world:
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# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
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# top of a final layer of bedrock. No caves, trees or plants.
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# Also, if enabled, the setting “mgflat_flags” is ignored.
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# If disabled, Minetest's default flat map generator is used, that is, trees,
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# caves, and a deeper underground can be generated.
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#
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# Caution: Change this setting with care!
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# If you change this setting, then play on an existing flat world
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# that started with a different setting (e.g. you changed from superflat
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# from “enabled” to “disabled”), there will be continuity errors when players
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# reach new areas. Most importantly, the void is much higher in Superflat than
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# in “normal” Flat.
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# But creating new flat worlds after changing this setting should be safe.
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mcl_superflat_classic (Classic superflat map generation) bool true
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