Simplify my own mess... remove code dupe
i'll fix this in cauldrons too, promise
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@ -119,23 +119,27 @@ minetest.register_craft({
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}
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}
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})
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})
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local function burn_in_campfire(obj)
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local p = obj:get_pos()
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if p then
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local n = minetest.find_node_near(p,0.4,{"group:lit_campfire"},true)
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if n then
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mcl_burning.set_on_fire(obj, 5)
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end
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end
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end
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local etime = 0
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local etime = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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etime = dtime + etime
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etime = dtime + etime
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if etime < 0.5 then return end
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if etime < 0.5 then return end
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etime = 0
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etime = 0
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for _,pl in pairs(minetest.get_connected_players()) do
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for _,pl in pairs(minetest.get_connected_players()) do
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local n = minetest.find_node_near(pl:get_pos(),0.4,{"group:lit_campfire"},true)
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burn_in_campfire(pl)
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if n then
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mcl_burning.set_on_fire(pl, 5)
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end
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end
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end
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for _,ent in pairs(minetest.luaentities) do
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for _,ent in pairs(minetest.luaentities) do
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if ent.object:get_pos() and ent.is_mob then
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if ent.is_mob then
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local n = minetest.find_node_near(ent.object:get_pos(),0.4,{"group:lit_campfire"},true)
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burn_in_campfire(ent.object)
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if n then
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mcl_burning.set_on_fire(ent.object, 5)
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end
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end
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end
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end
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end
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end)
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end)
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