If mob jumped against wall 4 times, turn around
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@ -805,6 +805,22 @@ local do_jump = function(self)
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self.facing_fence = true
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end
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-- if we jumped against a block/wall 4 times then turn
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if self.object:get_velocity().x ~= 0
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and self.object:get_velocity().z ~= 0 then
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self.jump_count = (self.jump_count or 0) + 1
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if self.jump_count == 4 then
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local yaw = self.object:get_yaw() or 0
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yaw = set_yaw(self, yaw + 1.35, 8)
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self.jump_count = 0
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end
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end
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return true
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end
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