fix crash when blaze attacks logged off player
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@ -77,7 +77,7 @@ mobs:register_mob("mobs_mc:blaze", {
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glow = 14,
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fire_resistant = true,
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do_custom = function(self)
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if self.state == "attack" and vector.distance(self.object:get_pos(), self.attack:get_pos()) < 1.2 then
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if self.state == "attack" and self.attack:get_pos() and vector.distance(self.object:get_pos(), self.attack:get_pos()) < 1.2 then
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mcl_burning.set_on_fire(self.attack, 5)
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end
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local pos = self.object:get_pos()
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