Move Nether portal frame size into vars
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130f05b9cd
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3318c2f5f3
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@ -3,6 +3,12 @@
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local TCAVE = 0.6
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local TCAVE = 0.6
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local nobj_cave = nil
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local nobj_cave = nil
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-- Portal frame sizes
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local FRAME_SIZE_X_MIN = 4
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local FRAME_SIZE_Y_MIN = 5
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local FRAME_SIZE_X_MAX = 23
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local FRAME_SIZE_Y_MAX = 23
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-- 3D noise
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-- 3D noise
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local np_cave = {
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local np_cave = {
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offset = 0,
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offset = 0,
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@ -119,19 +125,19 @@ local function build_portal(pos, target)
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local p1 = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
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local p1 = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
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local p2 = {x = p1.x + 3, y = p1.y + 4, z = p1.z}
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local p2 = {x = p1.x + 3, y = p1.y + 4, z = p1.z}
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for i = 1, 4 do
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for i = 1, FRAME_SIZE_Y_MIN - 1 do
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minetest.set_node(p, {name = "mcl_core:obsidian"})
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minetest.set_node(p, {name = "mcl_core:obsidian"})
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p.y = p.y + 1
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p.y = p.y + 1
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end
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end
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for i = 1, 3 do
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for i = 1, FRAME_SIZE_X_MIN - 1 do
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minetest.set_node(p, {name = "mcl_core:obsidian"})
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minetest.set_node(p, {name = "mcl_core:obsidian"})
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p.x = p.x + 1
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p.x = p.x + 1
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end
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end
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for i = 1, 4 do
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for i = 1, FRAME_SIZE_Y_MIN - 1 do
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minetest.set_node(p, {name = "mcl_core:obsidian"})
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minetest.set_node(p, {name = "mcl_core:obsidian"})
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p.y = p.y - 1
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p.y = p.y - 1
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end
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end
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for i = 1, 3 do
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for i = 1, FRAME_SIZE_X_MIN - 1 do
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minetest.set_node(p, {name = "mcl_core:obsidian"})
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minetest.set_node(p, {name = "mcl_core:obsidian"})
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p.x = p.x - 1
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p.x = p.x - 1
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end
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end
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@ -246,16 +252,17 @@ local function check_portal(p1, p2)
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end
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end
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local function is_portal(pos)
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local function is_portal(pos)
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for d = -3, 3 do
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local xsize, ysize = FRAME_SIZE_X_MIN-1, FRAME_SIZE_Y_MIN-1
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for y = -4, 4 do
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for d = -xsize, xsize do
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for y = -ysize, ysize do
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local px = {x = pos.x + d, y = pos.y + y, z = pos.z}
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local px = {x = pos.x + d, y = pos.y + y, z = pos.z}
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local pz = {x = pos.x, y = pos.y + y, z = pos.z + d}
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local pz = {x = pos.x, y = pos.y + y, z = pos.z + d}
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if check_portal(px, {x = px.x + 3, y = px.y + 4, z = px.z}) then
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if check_portal(px, {x = px.x + xsize, y = px.y + ysize, z = px.z}) then
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return px, {x = px.x + 3, y = px.y + 4, z = px.z}
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return px, {x = px.x + xsize, y = px.y + ysize, z = px.z}
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end
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end
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if check_portal(pz, {x = pz.x, y = pz.y + 4, z = pz.z + 3}) then
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if check_portal(pz, {x = pz.x, y = pz.y + ysize, z = pz.z + xsize}) then
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return pz, {x = pz.x, y = pz.y + 4, z = pz.z + 3}
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return pz, {x = pz.x, y = pz.y + ysize, z = pz.z + xsize}
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end
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end
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end
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end
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end
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end
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@ -296,7 +303,7 @@ local function make_portal(pos)
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target.y = find_nether_target_y(target.x, target.z)
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target.y = find_nether_target_y(target.x, target.z)
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end
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end
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local dmin, dmax, ymin, ymax = 0, 3, p1.y, p2.y
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local dmin, dmax, ymin, ymax = 0, FRAME_SIZE_X_MIN - 1, p1.y, p2.y
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for d = dmin, dmax do
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for d = dmin, dmax do
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for y = ymin, ymax do
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for y = ymin, ymax do
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if not ((d == dmin or d == dmax) and (y == ymin or y == ymax)) then
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if not ((d == dmin or d == dmax) and (y == ymin or y == ymax)) then
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