Rename monster egg to “infested” blocks
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Adds “monster eggs”. These are blocks which disguise themselves as stone blocks and spawn a silverfish when broken.
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Adds infested blocks: Blocks which which disguise themselves as stone blocks and spawn a silverfish when broken.
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@ -25,18 +25,18 @@ local register_block = function(subname, description, tiles, is_ground_content)
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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after_dig_node = spawn_silverfish,
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_doc_items_longdesc = S("A monster egg is a block from which a silverfish will pop out when it is broken. It looks identical to its “normal” counterpart."),
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_doc_items_longdesc = S("An infested block is a block from which a silverfish will pop out when it is broken. It looks identical to its normal counterpart."),
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_mcl_hardness = 0.75,
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_mcl_blast_resistance = 3.75,
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})
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end
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-- Register all the monster egg blocks
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register_block("stone", S("Stone Monster Egg"), {"default_stone.png"}, true)
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register_block("cobble", S("Cobblestone Monster Egg"), {"default_cobble.png"})
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register_block("stonebrick", S("Stone Bricks Monster Egg"), {"default_stone_brick.png"})
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register_block("stonebrickcracked", S("Cracked Stone Bricks Monster Egg"), {"mcl_core_stonebrick_cracked.png"})
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register_block("stonebrickmossy", S("Mossy Stone Bricks Monster Egg"), {"mcl_core_stonebrick_mossy.png"})
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register_block("stonebrickcarved", S("Chiseled Stone Bricks Monster Egg"), {"mcl_core_stonebrick_carved.png"})
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register_block("stone", S("Infested Stone"), {"default_stone.png"}, true)
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register_block("cobble", S("Infested Cobblestone"), {"default_cobble.png"})
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register_block("stonebrick", S("Infested Stone Bricks"), {"default_stone_brick.png"})
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register_block("stonebrickcracked", S("Infested Cracked Stone Bricks"), {"mcl_core_stonebrick_cracked.png"})
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register_block("stonebrickmossy", S("Infested Mossy Stone Bricks"), {"mcl_core_stonebrick_mossy.png"})
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register_block("stonebrickcarved", S("Infested Chiseled Stone Bricks"), {"mcl_core_stonebrick_carved.png"})
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