Add bed bounciness of 66% (MC 1.12 feature)
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0641697404
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@ -49,7 +49,7 @@ function mcl_beds.register_bed(name, def)
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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is_ground_content = false,
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is_ground_content = false,
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stack_max = 1,
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stack_max = 1,
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groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, fall_damage_add_percent=-50},
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groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50},
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_mcl_hardness = 0.2,
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_mcl_hardness = 0.2,
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_mcl_blast_resistance = 1,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
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@ -163,7 +163,7 @@ function mcl_beds.register_bed(name, def)
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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sunlight_propagates = true,
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is_ground_content = false,
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is_ground_content = false,
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groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, fall_damage_add_percent=-50},
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groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50},
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_mcl_hardness = 0.2,
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_mcl_hardness = 0.2,
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_mcl_blast_resistance = 1,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
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