Fix crash with itementity and unloaded nodes
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@ -853,9 +853,10 @@ minetest.register_entity(":__builtin:item", {
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-- If node is not registered or node is walkably solid and resting on nodebox
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-- If node is not registered or node is walkably solid and resting on nodebox
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local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
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local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
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local def = minetest.registered_nodes[nn]
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local v = self.object:get_velocity()
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local v = self.object:get_velocity()
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local is_on_floor = (minetest.registered_nodes[nn].walkable
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local is_on_floor = def and (def.walkable
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and not minetest.registered_nodes[nn].groups.slippery and v.y == 0)
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and not def.groups.slippery and v.y == 0)
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if not minetest.registered_nodes[nn]
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if not minetest.registered_nodes[nn]
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or is_floating or is_on_floor then
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or is_floating or is_on_floor then
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