Use particlespawners for better performance (sponge particles)
This commit is contained in:
parent
740f7583ef
commit
2a08f31435
|
@ -115,16 +115,22 @@ function place_wet_sponge(itemstack, placer, pointed_thing)
|
||||||
if mcl_worlds.pos_to_dimension(pointed_thing.above) == "nether" then
|
if mcl_worlds.pos_to_dimension(pointed_thing.above) == "nether" then
|
||||||
minetest.item_place_node(ItemStack("mcl_sponges:sponge"), placer, pointed_thing)
|
minetest.item_place_node(ItemStack("mcl_sponges:sponge"), placer, pointed_thing)
|
||||||
local pos = pointed_thing.above
|
local pos = pointed_thing.above
|
||||||
for n = 0, 25 do
|
|
||||||
minetest.add_particle({
|
for n = 1, 5 do
|
||||||
pos = {x = pos.x + math.random(-1, 1)*math.random()/2, y = pos.y + 0.6, z = pos.z + math.random(-1, 1)*math.random()/2},
|
minetest.add_particlespawner({
|
||||||
velocity = {x = 0, y = math.random(), z = 0},
|
amount = 5,
|
||||||
acceleration = {x=0, y=0, z=0},
|
time = 0.1,
|
||||||
expirationtime = math.random(),
|
minpos = vector.offset(pos, -0.5, 0.6, -0.5),
|
||||||
|
maxpos = vector.offset(pos, 0.5, 0.6, 0.5),
|
||||||
|
minvel = vector.new(0, 0.1, 0),
|
||||||
|
maxvel = vector.new(0, 1, 0),
|
||||||
|
minexptime = 0.1,
|
||||||
|
maxexptime = 1,
|
||||||
|
minsize = 2,
|
||||||
|
maxsize = 5,
|
||||||
collisiondetection = false,
|
collisiondetection = false,
|
||||||
vertical = false,
|
vertical = false,
|
||||||
size = math.random(2, 5),
|
texture = "mcl_particles_sponge" .. n .. ".png",
|
||||||
texture = "mcl_particles_sponge"..math.random(1, 5)..".png",
|
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
if not minetest.is_creative_enabled(name) then
|
if not minetest.is_creative_enabled(name) then
|
||||||
|
|
Loading…
Reference in New Issue