Implement poison chance for poisonous food
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@ -25,14 +25,16 @@ end
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-- food functions
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-- food functions
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local food = mcl_hunger.food
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local food = mcl_hunger.food
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function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisontime, poison, exhaust, sound)
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function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound)
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food[name] = {}
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food[name] = {}
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food[name].saturation = hunger_change -- hunger points added
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food[name].saturation = hunger_change -- hunger points added
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food[name].replace = replace_with_item -- what item is given back after eating
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food[name].replace = replace_with_item -- what item is given back after eating
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food[name].poisontime = poisontime -- time its poisoning
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food[name].poisontime = poisontime -- time it is poisoning. If this is set, this item is considered poisonous,
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food[name].poison = poison -- poison damage per tick for poisonous food
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-- otherwise the following poison/exhaust fields are ignored
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food[name].exhaust = exhaust -- exhaustion per tick for poisonous food
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food[name].poison = poison -- poison damage per tick for poisonous food
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food[name].sound = sound -- special sound that is played when eating
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food[name].exhaust = exhaust -- exhaustion per tick for poisonous food
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food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100% if poisoning is enabled)
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food[name].sound = sound -- special sound that is played when eating
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end
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end
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function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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@ -47,7 +49,7 @@ function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_t
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def.saturation = hp_change
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def.saturation = hp_change
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def.replace = replace_with_item
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def.replace = replace_with_item
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end
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end
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local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisontime, def.poison, def.exhaust, def.sound)
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local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisontime, def.poison, def.exhaust, def.poisonchance, def.sound)
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return func(itemstack, user, pointed_thing)
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return func(itemstack, user, pointed_thing)
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end
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end
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@ -86,7 +88,9 @@ function mcl_hunger.stop_poison(player)
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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end
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end
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function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poison, exhaust, sound)
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local poisonrandomizer = PseudoRandom(os.time())
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function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound)
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return function(itemstack, user, pointed_thing)
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return function(itemstack, user, pointed_thing)
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local itemname = itemstack:get_name()
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local itemname = itemstack:get_name()
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if itemstack:take_item() ~= nil and user ~= nil then
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if itemstack:take_item() ~= nil and user ~= nil then
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@ -167,11 +171,21 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
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mcl_hunger.update_saturation_hud(user, mcl_hunger.get_saturation(user), h)
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mcl_hunger.update_saturation_hud(user, mcl_hunger.get_saturation(user), h)
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end
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end
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-- Poison
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-- Poison
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if poison then
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if poisontime then
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-- Set poison bar
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local do_poison = false
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hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
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if poisonchance then
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mcl_hunger.poisonings[name] = mcl_hunger.poisonings[name] + 1
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if poisonrandomizer:next(0,100) < poisonchance then
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poisonp(1, poisontime, 0, poison, exhaust, user)
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do_poison = true
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end
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else
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do_poison = true
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end
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if do_poison then
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-- Set poison bar
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hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
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mcl_hunger.poisonings[name] = mcl_hunger.poisonings[name] + 1
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poisonp(1, poisontime, 0, poison, exhaust, user)
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end
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end
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end
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--sound:eat
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--sound:eat
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@ -195,10 +209,10 @@ end)
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-- Apply simple poison effect as long there are no real status effect
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-- Apply simple poison effect as long there are no real status effect
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-- TODO: Remove this when status effects are in place
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-- TODO: Remove this when status effects are in place
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mcl_hunger.register_food("mcl_farming:potato_item_poison", 2, "", 4, 1, 0)
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mcl_hunger.register_food("mcl_farming:potato_item_poison", 2, "", 4, 1, 0, 60)
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mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 4, "", 30, 0, 100)
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mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 4, "", 30, 0, 100, 80)
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mcl_hunger.register_food("mcl_mobitems:chicken", 2, "", 30, 0, 100)
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mcl_hunger.register_food("mcl_mobitems:chicken", 2, "", 30, 0, 100, 30)
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mcl_hunger.register_food("mcl_mobitems:spider_eye", 2, "", 4, 1, 0)
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mcl_hunger.register_food("mcl_mobitems:spider_eye", 2, "", 4, 1, 0)
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mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 1, "", 60, 1, 300)
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mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 1, "", 60, 1, 300)
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