Fix get_possible_enchantments to not return incompatible enchantments, even if treasure enchantments are allowed
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@ -123,7 +123,7 @@ function mcl_enchanting.can_enchant(itemstack, enchantment, level)
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if itemname == "" then
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return false, "item missing"
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end
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local supported, primary = mcl_enchanting.item_supports_enchantment(itemstack:get_name(), enchantment)
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local supported, primary = mcl_enchanting.item_supports_enchantment(itemname, enchantment)
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if not supported then
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return false, "item not supported"
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end
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@ -132,7 +132,7 @@ function mcl_enchanting.can_enchant(itemstack, enchantment, level)
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end
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if level > enchantment_def.max_level then
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return false, "level too high", enchantment_def.max_level
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elseif level < 1 then
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elseif level < 1 then
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return false, "level too small", 1
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end
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local item_enchantments = mcl_enchanting.get_enchantments(itemstack)
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@ -298,8 +298,8 @@ end
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function mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level, treasure)
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local possible_enchantments, weights, accum_weight = {}, {}, 0
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for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
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local _, _, _, primary = mcl_enchanting.can_enchant(itemstack, enchantment, 1)
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if primary or treasure then
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local can_enchant, _, _, primary = mcl_enchanting.can_enchant(itemstack, enchantment, 1)
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if can_enchant and (primary or treasure) then
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table.insert(possible_enchantments, enchantment)
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accum_weight = accum_weight + enchantment_def.weight
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weights[enchantment] = accum_weight
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