Tweak vine density
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@ -883,7 +883,7 @@ end
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-- Perlin noise objects
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local perlin_structures
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local perlin_vines, perlin_vines_fine, perlin_vines_upwards, perlin_vines_length
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local perlin_vines, perlin_vines_fine, perlin_vines_upwards, perlin_vines_length, perlin_vines_density
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-- Generate clay and structures
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-- TODO: Try to use more efficient structure generating code
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@ -1175,9 +1175,10 @@ minetest.register_on_generated(function(minp, maxp)
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-- Pass 2: Generate vines at jungle wood and jungle leaves
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perlin_vines = perlin_vines or minetest.get_perlin(555, 4, 0.6, 500)
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perlin_vines_fine = perlin_vines_fine or minetest.get_perlin(43000, 4, 0.6, 2)
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perlin_vines_length = perlin_vines_length or minetest.get_perlin(435, 4, 0.6, 5)
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perlin_vines_upwards = perlin_vines_upwards or minetest.get_perlin(436, 3, 0.6, 400)
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perlin_vines_fine = perlin_vines_fine or minetest.get_perlin(43000, 3, 0.6, 1)
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perlin_vines_length = perlin_vines_length or minetest.get_perlin(435, 4, 0.6, 75)
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perlin_vines_upwards = perlin_vines_upwards or minetest.get_perlin(436, 3, 0.6, 10)
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perlin_vines_density = perlin_vines_density or minetest.get_perlin(436, 3, 0.6, 500)
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local junglething
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for i=1, 2 do
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if i==1 then junglething = jungletree
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@ -1200,7 +1201,7 @@ minetest.register_on_generated(function(minp, maxp)
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local nn = minetest.get_node(pos).name
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if perlin_vines:get2d(pos) > -0.1 and perlin_vines_fine:get3d(pos) > 0.4 and nn == "air" then
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if perlin_vines:get2d(pos) > 0.1 and perlin_vines_fine:get3d(pos) > math.max(0.3333, perlin_vines_density:get2d(pos)) and nn == "air" then
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local newnode = {
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name = "mcl_core:vine",
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