Fix sapling growth generating error messages
The reason was that the code tried to spawn mcl_core:apple, which is not a node
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@ -164,14 +164,6 @@ minetest.register_on_dignode(function(pos, node)
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end
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end
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end)
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end)
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local function apple_leave()
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if math.random(0, 10) == 3 then
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return {name = "mcl_core:apple"}
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else
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return {name = "mcl_core:leaves"}
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end
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end
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local function air_leave()
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local function air_leave()
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if math.random(0, 50) == 3 then
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if math.random(0, 50) == 3 then
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return {name = "air"}
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return {name = "air"}
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@ -223,42 +215,26 @@ function mcl_core.generate_tree(pos, trunk, leaves, typearbre)
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if dx == 0 and dz == 0 and dy==3 then
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if dx == 0 and dz == 0 and dy==3 then
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if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
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if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
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minetest.add_node(pos, node)
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minetest.add_node(pos, node)
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if rarity == 1 then
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minetest.add_node(pos, apple_leave())
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else
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minetest.add_node(pos, air_leave())
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minetest.add_node(pos, air_leave())
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end
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end
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end
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elseif dx == 0 and dz == 0 and dy==4 then
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elseif dx == 0 and dz == 0 and dy==4 then
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if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
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if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
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minetest.add_node(pos, node)
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minetest.add_node(pos, node)
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if rarity == 1 then
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minetest.add_node(pos, apple_leave())
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else
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minetest.add_node(pos, air_leave())
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minetest.add_node(pos, air_leave())
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end
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end
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end
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elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then
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elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then
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if minetest.get_node(pos).name == "air" then
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if minetest.get_node(pos).name == "air" then
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minetest.add_node(pos, node)
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minetest.add_node(pos, node)
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if rarity == 1 then
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minetest.add_node(pos, apple_leave())
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else
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minetest.add_node(pos, air_leave())
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minetest.add_node(pos, air_leave())
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end
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end
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end
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else
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else
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if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
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if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
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if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
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if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
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minetest.add_node(pos, node)
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minetest.add_node(pos, node)
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if rarity == 1 then
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minetest.add_node(pos, apple_leave())
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else
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minetest.add_node(pos, air_leave())
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minetest.add_node(pos, air_leave())
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end
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end
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end
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end
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end
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end
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end
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pos.x = pos.x-dx
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pos.x = pos.x-dx
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pos.y = pos.y-dy
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pos.y = pos.y-dy
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pos.z = pos.z-dz
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pos.z = pos.z-dz
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