Add sounds when using composter
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3b4fc04330
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@ -75,7 +75,8 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
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local chance = get_item_group(itemname, "compostability")
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if chance > 0 then
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if not is_creative_enabled(player:get_player_name()) then
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itemstack:take_item()
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itemstack:take_item()
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minetest.sound_play({name="default_gravel_dug", pos=above, gain=1}, true)
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end
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-- calculate leveling up chance
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local rand = math.random(0,100)
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@ -84,7 +85,6 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
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local level = registered_nodes[node.name]["_mcl_compost_level"]
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-- spawn green particles above new layer
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mcl_dye.add_bone_meal_particle(vector_offset(pos, 0, level/8, 0))
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-- TODO: play some sounds
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-- update composter block
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if level < 7 then
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level = level + 1
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@ -94,6 +94,8 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
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swap_node(pos, {name = "mcl_composters:composter_" .. level})
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-- a full composter becomes ready for harvest after one second
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-- the block will get updated by the node timer callback set in node reg def
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minetest.sound_play({name="default_grass_footstep", pos=above, gain=1}, true)
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if level == 7 then
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local timer = get_node_timer(pos)
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timer:start(1)
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@ -114,7 +116,7 @@ end
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local function composter_ready(pos)
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swap_node(pos, {name = "mcl_composters:composter_ready"})
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-- maybe spawn particles again?
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-- TODO: play some sounds
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minetest.sound_play({name="default_dig_snappy", pos=above, gain=1}, true)
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return false
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end
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