Fix minetest.after crashes in mcl_mobs
This commit is contained in:
parent
9c6f5b3573
commit
201c2bf170
|
@ -493,8 +493,10 @@ local check_for_death = function(self, cause, cmi_cause)
|
|||
set_animation(self, "die")
|
||||
|
||||
minetest.after(length, function(self)
|
||||
|
||||
if use_cmi then
|
||||
if not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
if use_cmi then
|
||||
cmi.notify_die(self.object, cmi_cause)
|
||||
end
|
||||
|
||||
|
@ -769,6 +771,9 @@ local do_jump = function(self)
|
|||
|
||||
-- when in air move forward
|
||||
minetest.after(0.3, function(self, v)
|
||||
if not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
self.object:set_acceleration({
|
||||
x = v.x * 2,
|
||||
y = 0,
|
||||
|
@ -949,17 +954,23 @@ local breed = function(self)
|
|||
ent.hornytimer = 41
|
||||
|
||||
-- spawn baby
|
||||
minetest.after(5, function()
|
||||
minetest.after(5, function(parent1, parent2, pos)
|
||||
if not parent1.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
if not parent2.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
||||
-- custom breed function
|
||||
if self.on_breed then
|
||||
-- when false skip going any further
|
||||
if self.on_breed(self, ent) == false then
|
||||
if parent1.on_breed then
|
||||
-- when false, skip going any further
|
||||
if parent1.on_breed(parent1, parent2) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local child = mobs:spawn_child(pos, self.name)
|
||||
local child = mobs:spawn_child(pos, parent1.name)
|
||||
|
||||
local ent_c = child:get_luaentity()
|
||||
|
||||
|
@ -967,9 +978,9 @@ local breed = function(self)
|
|||
-- Use texture of one of the parents
|
||||
local p = math.random(1, 2)
|
||||
if p == 1 then
|
||||
ent_c.base_texture = self.base_texture
|
||||
ent_c.base_texture = parent1.base_texture
|
||||
else
|
||||
ent_c.base_texture = ent.base_texture
|
||||
ent_c.base_texture = parent2.base_texture
|
||||
end
|
||||
child:set_properties({
|
||||
textures = ent_c.base_texture
|
||||
|
@ -977,8 +988,8 @@ local breed = function(self)
|
|||
|
||||
-- tamed and owned by parents' owner
|
||||
ent_c.tamed = true
|
||||
ent_c.owner = self.owner
|
||||
end)
|
||||
ent_c.owner = parent1.owner
|
||||
end, self, ent, pos)
|
||||
|
||||
num = 0
|
||||
|
||||
|
@ -1096,6 +1107,9 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
use_pathfind = false
|
||||
|
||||
minetest.after(1, function(self)
|
||||
if not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
if has_lineofsight then self.path.following = false end
|
||||
end, self)
|
||||
end -- can see target!
|
||||
|
@ -1107,6 +1121,9 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
self.path.stuck_timer = 0
|
||||
|
||||
minetest.after(1, function(self)
|
||||
if not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
if has_lineofsight then self.path.following = false end
|
||||
end, self)
|
||||
end
|
||||
|
@ -1117,6 +1134,9 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
self.path.stuck_timer = 0
|
||||
|
||||
minetest.after(1, function(self)
|
||||
if not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
if has_lineofsight then self.path.following = false end
|
||||
end, self)
|
||||
end
|
||||
|
|
|
@ -151,9 +151,11 @@ function mobs.attach(entity, player)
|
|||
}
|
||||
})
|
||||
|
||||
minetest.after(0.2, function()
|
||||
mcl_player.player_set_animation(player, "sit" , 30)
|
||||
end)
|
||||
minetest.after(0.2, function(player)
|
||||
if player:is_player() then
|
||||
mcl_player.player_set_animation(player, "sit" , 30)
|
||||
end
|
||||
end, player)
|
||||
|
||||
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
|
||||
end
|
||||
|
@ -169,9 +171,11 @@ function mobs.detach(player, offset)
|
|||
|
||||
pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
||||
|
||||
minetest.after(0.1, function()
|
||||
player:setpos(pos)
|
||||
end)
|
||||
minetest.after(0.1, function(player, pos)
|
||||
if player:is_player() then
|
||||
player:set_pos(pos)
|
||||
end
|
||||
end, player, pos)
|
||||
end
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue