Reduce node sound hear distance to 16
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2afc22a411
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1dc64d9206
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@ -4,27 +4,29 @@
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mcl_sounds = {}
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mcl_sounds = {}
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local mhd = 16 -- default max_hear_distance
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function mcl_sounds.node_sound_defaults(table)
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function mcl_sounds.node_sound_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="", gain=1.0}
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{name="", gain=1.0}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_dug_node", gain=0.25}
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{name="default_dug_node", gain=0.25, max_hear_distance=mhd}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_oddly_breakable_by_hand", gain=1.0}
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{name="default_dig_oddly_breakable_by_hand", gain=1.0, max_hear_distance=mhd}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node_hard", gain=1.0}
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{name="default_place_node_hard", gain=1.0, max_hear_distance=mhd}
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return table
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return table
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end
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end
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function mcl_sounds.node_sound_stone_defaults(table)
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function mcl_sounds.node_sound_stone_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_hard_footstep", gain=0.5}
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{name="default_hard_footstep", gain=0.5, max_hear_distance=mhd}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_hard_footstep", gain=1.0}
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{name="default_hard_footstep", gain=1.0, max_hear_distance=mhd}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_cracky", gain=1.0}
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{name="default_dig_cracky", gain=1.0, max_hear_distance=mhd}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -32,13 +34,13 @@ end
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function mcl_sounds.node_sound_metal_defaults(table)
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function mcl_sounds.node_sound_metal_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_metal_footstep", gain=0.5}
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{name="default_metal_footstep", gain=0.5, max_hear_distance=mhd}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_dug_metal", gain=1.0}
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{name="default_dug_metal", gain=1.0, max_hear_distance=mhd}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_metal", gain=1.0}
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{name="default_dig_metal", gain=1.0, max_hear_distance=mhd}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node_metal", gain=1.0}
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{name="default_place_node_metal", gain=1.0, max_hear_distance=mhd}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -46,13 +48,13 @@ end
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function mcl_sounds.node_sound_dirt_defaults(table)
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function mcl_sounds.node_sound_dirt_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_dirt_footstep", gain=1.0}
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{name="default_dirt_footstep", gain=1.0, max_hear_distance=mhd}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_dirt_footstep", gain=1.5}
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{name="default_dirt_footstep", gain=1.5, max_hear_distance=mhd}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=1.0}
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{name="default_dig_crumbly", gain=1.0, max_hear_distance=mhd}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name="default_place_node", gain=1.0, max_hear_distance=mhd}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -60,13 +62,13 @@ end
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function mcl_sounds.node_sound_sand_defaults(table)
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function mcl_sounds.node_sound_sand_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_sand_footstep", gain=0.5}
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{name="default_sand_footstep", gain=0.5, max_hear_distance=mhd}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_sand_footstep", gain=1.0}
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{name="default_sand_footstep", gain=1.0, max_hear_distance=mhd}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=1.0}
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{name="default_dig_crumbly", gain=1.0, max_hear_distance=mhd}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name="default_place_node", gain=1.0, max_hear_distance=mhd}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -74,13 +76,13 @@ end
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function mcl_sounds.node_sound_snow_defaults(table)
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function mcl_sounds.node_sound_snow_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="pedology_snow_soft_footstep", gain=0.7}
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{name="pedology_snow_soft_footstep", gain=0.7, max_hear_distance=mhd}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="pedology_snow_soft_footstep", gain=1.0}
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{name="pedology_snow_soft_footstep", gain=1.0, max_hear_distance=mhd}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=1.0}
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{name="default_dig_crumbly", gain=1.0, max_hear_distance=mhd}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name="default_place_node", gain=1.0, max_hear_distance=mhd}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -88,11 +90,11 @@ end
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function mcl_sounds.node_sound_wood_defaults(table)
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function mcl_sounds.node_sound_wood_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_wood_footstep", gain=0.5}
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{name="default_wood_footstep", gain=0.5, max_hear_distance=mhd}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_wood_footstep", gain=1.0}
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{name="default_wood_footstep", gain=1.0, max_hear_distance=mhd}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_choppy", gain=1.0}
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{name="default_dig_choppy", gain=1.0, max_hear_distance=mhd}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -100,13 +102,13 @@ end
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function mcl_sounds.node_sound_leaves_defaults(table)
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function mcl_sounds.node_sound_leaves_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_grass_footstep", gain=0.35}
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{name="default_grass_footstep", gain=0.35, max_hear_distance=mhd}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_grass_footstep", gain=0.85}
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{name="default_grass_footstep", gain=0.85, max_hear_distance=mhd}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_snappy", gain=0.4}
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{name="default_dig_snappy", gain=0.4, max_hear_distance=mhd}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name="default_place_node", gain=1.0, max_hear_distance=mhd}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -114,11 +116,11 @@ end
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function mcl_sounds.node_sound_glass_defaults(table)
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function mcl_sounds.node_sound_glass_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_glass_footstep", gain=0.5}
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{name="default_glass_footstep", gain=0.5, max_hear_distance=mhd}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_break_glass", gain=1.0}
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{name="default_break_glass", gain=1.0, max_hear_distance=mhd}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_cracky", gain=1.0}
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{name="default_dig_cracky", gain=1.0, max_hear_distance=mhd}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -126,11 +128,11 @@ end
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function mcl_sounds.node_sound_water_defaults(table)
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function mcl_sounds.node_sound_water_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name = "default_water_footstep", gain = 0.2}
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{name = "default_water_footstep", gain = 0.2, max_hear_distance=mhd}
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table.place = table.place or
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table.place = table.place or
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{name = "mcl_sounds_place_node_water", gain = 1.0}
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{name = "mcl_sounds_place_node_water", gain = 1.0, max_hear_distance=mhd}
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table.dug = table.dug or
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table.dug = table.dug or
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{name = "mcl_sounds_dug_water", gain = 1.0}
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{name = "mcl_sounds_dug_water", gain = 1.0, max_hear_distance=mhd}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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