Fix crash in wieldview
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@ -70,6 +70,10 @@ minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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wieldview.wielded_item[name] = ""
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wieldview.wielded_item[name] = ""
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minetest.after(0, function(player)
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minetest.after(0, function(player)
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-- if the player left :is_player() will return nil
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if not player:is_player() then
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return
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end
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wieldview:update_wielded_item(player)
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wieldview:update_wielded_item(player)
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local itementity = minetest.add_entity(player:get_pos(), "wieldview:wieldnode")
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local itementity = minetest.add_entity(player:get_pos(), "wieldview:wieldnode")
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itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45))
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itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45))
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