Drop minecart as item if its not on a rail anymore
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e42945a4e1
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1966d18586
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@ -1,6 +1,7 @@
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mcl_minecarts = {}
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mcl_minecarts.modpath = minetest.get_modpath("mcl_minecarts")
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mcl_minecarts.speed_max = 10
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mcl_minecarts.check_float_time = 10
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dofile(mcl_minecarts.modpath.."/functions.lua")
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dofile(mcl_minecarts.modpath.."/rails.lua")
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@ -23,6 +24,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
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_punched = false, -- used to re-send _velocity and position
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_velocity = {x=0, y=0, z=0}, -- only used on punch
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_start_pos = nil, -- Used to calculate distance for “On A Rail” achievement
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_last_float_check = nil, -- timestamp of last time the cart was checked to be still on a rail
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_old_dir = {x=0, y=0, z=0},
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_old_pos = nil,
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_old_vel = {x=0, y=0, z=0},
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@ -114,6 +116,45 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
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function cart:on_step(dtime)
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local vel = self.object:getvelocity()
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local update = {}
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if self._last_float_check == nil then
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self._last_float_check = 0
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else
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self._last_float_check = self._last_float_check + dtime
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end
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local pos, rou_pos, node
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-- Drop minecart if it isn't on a rail anymore
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if self._last_float_check >= mcl_minecarts.check_float_time then
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pos = self.object:getpos()
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rou_pos = vector.round(pos)
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node = minetest.get_node(rou_pos)
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local g = minetest.get_item_group(node.name, "connect_to_raillike")
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if g ~= self._railtype and self._railtype ~= nil then
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-- Detach driver
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if self._driver then
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if self._old_pos then
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self.object:setpos(self._old_pos)
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end
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mcl_player.player_attached[self._driver] = nil
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local player = minetest.get_player_by_name(self._driver)
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if player then
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player:set_detach()
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player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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end
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end
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-- Drop items and remove cart entity
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if not minetest.settings:get_bool("creative_mode") then
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for d=1, #drop do
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minetest.add_item(self.object:getpos(), drop[d])
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end
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end
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self.object:remove()
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return
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end
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self._last_float_check = 0
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end
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if self._punched then
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vel = vector.add(vel, self._velocity)
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self.object:setvelocity(vel)
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@ -123,7 +164,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
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end
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local dir, last_switch = nil, nil
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local pos = self.object:getpos()
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if not pos then
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pos = self.object:getpos()
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end
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if self._old_pos and not self._punched then
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local flo_pos = vector.floor(pos)
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local flo_old = vector.floor(self._old_pos)
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@ -132,12 +175,16 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
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-- Prevent querying the same node over and over again
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end
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-- Update detector rails
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local rou_pos = vector.round(pos)
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local rou_old = vector.round(self._old_pos)
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local node = minetest.get_node(rou_pos)
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if not rou_pos then
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rou_pos = vector.round(pos)
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end
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rou_old = vector.round(self._old_pos)
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if not node then
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node = minetest.get_node(rou_pos)
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end
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local node_old = minetest.get_node(rou_old)
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-- Update detector rails
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if node.name == "mcl_minecarts:detector_rail" then
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local newnode = {name="mcl_minecarts:detector_rail_on", param2 = node.param2}
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minetest.swap_node(rou_pos, newnode)
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