Added in display item rotation
Updated the Readme. Added in the ability to rotate the displayed item with a screwdriver. Made the Screwdriver mod required, due to rotating the item being fundamental behavoir. Finalized a few bug fixes... still have to remove the all of the forced debug code, and move the item frames and glow frames over to the new api, and do a final test.
This commit is contained in:
parent
8a21b9e99c
commit
18e83e5763
|
@ -1,4 +1,13 @@
|
|||
This mod is originally by Zeg9, but heavily modified for MineClone 2.
|
||||
This mod has been rewritten and revamped by Michieal / Faerraven. Based on the code originally done by Zeg9, and then
|
||||
heavily modified by the Mineclone 2 dev team.
|
||||
|
||||
This mod now supports all the base item frame functions, like rotating the displayed item, which it didn't do before it
|
||||
was rewritten. Additionally, Glow Frames have been added in, and item frames now has an API to allow new item frames to
|
||||
be created in other modules.
|
||||
Now requires the Screwdriver to have full functionality.
|
||||
|
||||
The code is licenced under the standard MineClone 2 license for usage, with the requirement that this readme is
|
||||
included in the code / module.
|
||||
|
||||
Model created by 22i, licensed under the
|
||||
GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>.
|
||||
|
|
|
@ -33,12 +33,105 @@ local glow_amount = 6 -- LIGHT_MAX is 15, but the items aren't supposed to be a
|
|||
local frame_item_base = {}
|
||||
local map_item_base = {}
|
||||
|
||||
-- Time to Fleckenstein! (it just sounds cool lol)
|
||||
|
||||
--- self: the object to roll.
|
||||
local function update_roll(self, pos)
|
||||
|
||||
-- get the entity's metadata.
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
-- using an integer, as it's the number of 45 degree turns. ie, 0 to 7
|
||||
local current_roll = meta:get_int("roll", 0)
|
||||
local new_roll = current_roll + 1
|
||||
|
||||
if new_roll == 8 then
|
||||
new_roll = 0
|
||||
end
|
||||
meta:set_int("roll", new_roll)
|
||||
|
||||
local new_roll_deg = new_roll * 45
|
||||
|
||||
-- * `get_rotation()`: returns the rotation, a vector (radians)
|
||||
local rot = self:get_rotation()
|
||||
local Radians = 0
|
||||
|
||||
-- Radians = Degrees * (pi / 180) degrees to radian formula
|
||||
-- Radian quick chart
|
||||
-- One full revolution is equal to 2π rad (or) 360°.
|
||||
-- 1° = 0.017453 radians and 1 rad = 57.2958°.
|
||||
-- To convert an angle from degrees to radians, we multiply it by π/180°.
|
||||
-- To convert an angle from radians to degrees, we multiply it by 180°/π.
|
||||
|
||||
Radians = new_roll_deg * (pi / 180)
|
||||
rot.z = Radians
|
||||
|
||||
self:set_rotation(rot)
|
||||
|
||||
end
|
||||
|
||||
--- self: the object to roll.
|
||||
--- faceDeg: 0-7, inclusive.
|
||||
local function set_roll(self, faceDeg)
|
||||
-- get the entity's metadata.
|
||||
local meta = minetest.get_meta(self:get_pos())
|
||||
|
||||
-- using an integer, as it's the number of 45 degree turns. ie, 0 to 7
|
||||
local new_roll = faceDeg
|
||||
|
||||
if new_roll >= 8 then
|
||||
new_roll = 7
|
||||
end
|
||||
if new_roll <= 0 then
|
||||
new_roll = 0
|
||||
end
|
||||
|
||||
meta:set_int("roll", new_roll)
|
||||
|
||||
local new_roll_deg = new_roll * 45
|
||||
|
||||
-- * `get_rotation()`: returns the rotation, a vector (radians)
|
||||
local rot = self:get_rotation()
|
||||
local Radians = 0
|
||||
|
||||
-- Radians = Degrees * (pi / 180) degrees to radian formula
|
||||
-- Radian quick chart
|
||||
-- One full revolution is equal to 2π rad (or) 360°.
|
||||
-- 1° = 0.017453 radians and 1 rad = 57.2958°.
|
||||
-- To convert an angle from degrees to radians, we multiply it by π/180°.
|
||||
-- To convert an angle from radians to degrees, we multiply it by 180°/π.
|
||||
|
||||
Radians = new_roll_deg * (pi / 180)
|
||||
|
||||
rot.z = Radians
|
||||
|
||||
self:set_rotation(rot)
|
||||
end
|
||||
|
||||
local function update_map_texture (self, staticdata)
|
||||
self.id = staticdata
|
||||
local result = true
|
||||
result = mcl_maps.load_map(self.id, function(texture)
|
||||
-- will not crash even if self.object is invalid by now
|
||||
-- update... quite possibly will screw up with each version of Minetest. >.<
|
||||
if not texture then
|
||||
minetest.log("error", "Failed to load the map texture using mcl_maps.")
|
||||
end
|
||||
|
||||
self.object:set_properties({ textures = { texture } })
|
||||
end)
|
||||
if result ~= nil and result == false then
|
||||
mintest.log("error", "[mcl_itemframes] Error setting up Map Item.")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local remove_item_entity = function(pos, node)
|
||||
|
||||
local name_found = false
|
||||
local found_name_to_use = ""
|
||||
|
||||
for k,v in pairs(mcl_itemframes.frames_registered.glowing) do
|
||||
for k, v in pairs(mcl_itemframes.frames_registered.glowing) do
|
||||
if node.name == v then
|
||||
name_found = true
|
||||
found_name_to_use = v
|
||||
|
@ -48,7 +141,7 @@ local remove_item_entity = function(pos, node)
|
|||
|
||||
-- try to cut down on excess looping, if possible.
|
||||
if name_found == false then
|
||||
for k,v in pairs(mcl_itemframes.frames_registered.standard) do
|
||||
for k, v in pairs(mcl_itemframes.frames_registered.standard) do
|
||||
if node.name == v then
|
||||
name_found = true
|
||||
found_name_to_use = v
|
||||
|
@ -57,8 +150,8 @@ local remove_item_entity = function(pos, node)
|
|||
end
|
||||
end
|
||||
|
||||
if 1==1 then
|
||||
minetest.log("action","mcl_itemframes] remove_item_entity: " .. found_name_to_use .. "'s displayed item." )
|
||||
if 1 == 1 then
|
||||
minetest.log("action", "mcl_itemframes] remove_item_entity: " .. found_name_to_use .. "'s displayed item.")
|
||||
end
|
||||
|
||||
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" or node.name == found_name_to_use then
|
||||
|
@ -69,8 +162,8 @@ local remove_item_entity = function(pos, node)
|
|||
entity.name == "mcl_itemframes:glow_item" or entity.name == "mcl_itemframes:glow_map" then
|
||||
obj:remove()
|
||||
elseif entity.name == found_name_to_use .. "_item" or entity.name == found_name_to_use .. "_map" then
|
||||
if 1==1 then
|
||||
minetest.log("action","mcl_itemframes] remove_item_entity: " .. entity.name .. "-- the item." )
|
||||
if 1 == 1 then
|
||||
minetest.log("action", "mcl_itemframes] remove_item_entity: " .. entity.name .. "-- the item.")
|
||||
end
|
||||
obj:remove()
|
||||
end
|
||||
|
@ -133,6 +226,11 @@ mcl_itemframes.update_item_entity = function(pos, node, param2)
|
|||
end
|
||||
map_id_entity:set_yaw(yaw)
|
||||
end
|
||||
|
||||
-- finally, set the rotation (roll) of the displayed object.
|
||||
local roll = meta:get_int("roll", 0)
|
||||
set_roll(map_id_entity, roll)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -151,7 +249,7 @@ mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
|
|||
local found_name_to_use = ""
|
||||
local has_glow = false
|
||||
|
||||
for k,v in pairs(mcl_itemframes.frames_registered.glowing) do
|
||||
for k, v in pairs(mcl_itemframes.frames_registered.glowing) do
|
||||
if node.name == v then
|
||||
name_found = true
|
||||
has_glow = true
|
||||
|
@ -162,7 +260,7 @@ mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
|
|||
|
||||
-- try to cut down on excess looping, if possible.
|
||||
if name_found == false then
|
||||
for k,v in pairs(mcl_itemframes.frames_registered.standard) do
|
||||
for k, v in pairs(mcl_itemframes.frames_registered.standard) do
|
||||
if node.name == v then
|
||||
name_found = true
|
||||
has_glow = false
|
||||
|
@ -173,8 +271,8 @@ mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
|
|||
end
|
||||
|
||||
if name_found == false then
|
||||
minetest.log("error","[mcl_itemframes] Update_Generic_Item:\nFailed to find registered node:\nNode name - " .. node.name)
|
||||
minetest.log("error","[mcl_itemframes] Update_Generic_Item:\nRegistry definition:" .. dump(mcl_itemframes.frames_registered))
|
||||
minetest.log("error", "[mcl_itemframes] Update_Generic_Item:\nFailed to find registered node:\nNode name - " .. node.name)
|
||||
minetest.log("error", "[mcl_itemframes] Update_Generic_Item:\nRegistry definition:" .. dump(mcl_itemframes.frames_registered))
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -250,6 +348,10 @@ mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
|
|||
minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Map Item in " .. found_name_to_use .. "'s frame.")
|
||||
end
|
||||
end
|
||||
|
||||
-- finally, set the rotation (roll) of the displayed object.
|
||||
local roll = meta:get_int("roll", 0)
|
||||
set_roll(map_id_entity, roll)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -269,6 +371,7 @@ local drop_item = function(pos, node, meta, clicker)
|
|||
end
|
||||
|
||||
meta:set_string("infotext", "")
|
||||
meta:set_int("roll", 0)
|
||||
remove_item_entity(pos, node)
|
||||
end
|
||||
|
||||
|
@ -276,7 +379,7 @@ function mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
|
|||
local name_found = false
|
||||
local found_name_to_use = ""
|
||||
|
||||
for k,v in pairs(mcl_itemframes.frames_registered.glowing) do
|
||||
for k, v in pairs(mcl_itemframes.frames_registered.glowing) do
|
||||
if node.name == v then
|
||||
name_found = true
|
||||
found_name_to_use = v
|
||||
|
@ -286,7 +389,7 @@ function mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
|
|||
|
||||
-- try to cut down on excess looping, if possible.
|
||||
if name_found == false then
|
||||
for k,v in pairs(mcl_itemframes.frames_registered.standard) do
|
||||
for k, v in pairs(mcl_itemframes.frames_registered.standard) do
|
||||
if node.name == v then
|
||||
name_found = true
|
||||
found_name_to_use = v
|
||||
|
@ -474,77 +577,64 @@ mcl_itemframes.item_frame_base = {
|
|||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, param2)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
-- Rotate face
|
||||
--local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
--local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
local objs = nil
|
||||
local objs = nil
|
||||
local name_found = false
|
||||
local found_name_to_use = ""
|
||||
name_found = false
|
||||
found_name_to_use = ""
|
||||
|
||||
local name_found = false
|
||||
local found_name_to_use = ""
|
||||
for k, v in pairs(mcl_itemframes.frames_registered.glowing) do
|
||||
if node.name == v then
|
||||
name_found = true
|
||||
found_name_to_use = v
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
for k,v in pairs(mcl_itemframes.frames_registered.glowing) do
|
||||
-- try to cut down on excess looping, if possible.
|
||||
if name_found == false then
|
||||
for k, v in pairs(mcl_itemframes.frames_registered.standard) do
|
||||
if node.name == v then
|
||||
name_found = true
|
||||
found_name_to_use = v
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- try to cut down on excess looping, if possible.
|
||||
if name_found == false then
|
||||
for k,v in pairs(mcl_itemframes.frames_registered.standard) do
|
||||
if node.name == v then
|
||||
name_found = true
|
||||
found_name_to_use = v
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if node.name == found_name_to_use then
|
||||
objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
else
|
||||
return -- short circuit if it's somehow not the right thing.
|
||||
end
|
||||
|
||||
if node.name == found_name_to_use then
|
||||
objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
end
|
||||
if objs then
|
||||
if objs then
|
||||
if mode == screwdriver.ROTATE_FACE or mode == screwdriver.ROTATE_AXIS then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() then
|
||||
local obj_name = obj:get_luaentity().name
|
||||
if obj_name == "mcl_itemframes:item" or obj_name == "mcl_itemframes:glow_item" then
|
||||
mcl_itemframes.update_item_entity(pos, node, (node.param2 + 1) % 4)
|
||||
if mode == screwdriver.ROTATE_AXIS then
|
||||
update_roll(obj, pos)
|
||||
end
|
||||
break
|
||||
elseif obj_name == found_name_to_use .. "_item" then
|
||||
mcl_itemframes.update_generic_item_entity(pos, node, (node.param2 + 1) % 4)
|
||||
if mode == screwdriver.ROTATE_AXIS then
|
||||
update_roll(obj, pos)
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
return
|
||||
elseif mode == screwdriver.ROTATE_AXIS then
|
||||
return false
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
local function update_map_texture (self, staticdata)
|
||||
self.id = staticdata
|
||||
local result = true
|
||||
result = mcl_maps.load_map(self.id, function(texture)
|
||||
-- will not crash even if self.object is invalid by now
|
||||
-- update... quite possibly will screw up with each version of Minetest. >.<
|
||||
if not texture then
|
||||
minetest.log("error", "Failed to load the map texture using mcl_maps.")
|
||||
end
|
||||
|
||||
self.object:set_properties({ textures = { texture } })
|
||||
end)
|
||||
if result ~= nil and result == false then
|
||||
mintest.log("error", "[mcl_itemframes] Error setting up Map Item.")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- reworked to set up the base item definitions, and to register them for item and glow_item.
|
||||
function mcl_itemframes.create_base_item_entity()
|
||||
if 1 == 1 then
|
||||
|
@ -615,7 +705,6 @@ function mcl_itemframes.create_base_item_entity()
|
|||
on_activate = function(self, staticdata)
|
||||
if 1 == 1 then
|
||||
minetest.log("action", "[mcl_itemframes] map_item:on_activate.")
|
||||
|
||||
end
|
||||
update_map_texture(self, staticdata)
|
||||
end,
|
||||
|
@ -787,23 +876,6 @@ function mcl_itemframes.create_base_frames()
|
|||
mcl_itemframes.glow_frame_base.wield_image = "mcl_itemframes_glow_item_frame.png"
|
||||
mcl_itemframes.glow_frame_base.mesh = "mcl_itemframes_glow_item_frame.obj"
|
||||
|
||||
--mcl_itemframes.glow_frame_base.light_source = minetest.LIGHT_MAX -- add in glow (a hack at best, but it's a node) TODO: make actual glow.
|
||||
mcl_itemframes.glow_frame_base.on_timer = function(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local stack = inv:get_stack("main", 1)
|
||||
local itemname = stack:get_name()
|
||||
if minetest.get_item_group(itemname, "clock") > 0 then
|
||||
local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
|
||||
if itemname ~= new_name then
|
||||
stack:set_name(new_name)
|
||||
inv:set_stack("main", 1, stack)
|
||||
local node = minetest.get_node(pos)
|
||||
mcl_itemframes.update_item_entity(pos, node, node.param2)
|
||||
end
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_itemframes:glow_item_frame", mcl_itemframes.glow_frame_base)
|
||||
|
||||
mcl_itemframes.update_frame_registry("false", "mcl_itemframes:item_frame", false)
|
||||
|
@ -811,4 +883,3 @@ function mcl_itemframes.create_base_frames()
|
|||
create_register_lbm("mcl_itemframes:item_frame")
|
||||
create_register_lbm("mcl_itemframes:glow_item_frame")
|
||||
end
|
||||
|
||||
|
|
|
@ -1,3 +1,2 @@
|
|||
name = mcl_itemframes
|
||||
depends = mcl_core, mcl_sounds, mcl_compass, mcl_maps
|
||||
optional_depends = screwdriver
|
||||
depends = mcl_core, mcl_sounds, mcl_compass, mcl_maps, screwdriver
|
||||
|
|
Loading…
Reference in New Issue