Added in display item rotation
Updated the Readme. Added in the ability to rotate the displayed item with a screwdriver. Made the Screwdriver mod required, due to rotating the item being fundamental behavoir. Finalized a few bug fixes... still have to remove the all of the forced debug code, and move the item frames and glow frames over to the new api, and do a final test.
This commit is contained in:
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8a21b9e99c
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@ -1,4 +1,13 @@
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This mod is originally by Zeg9, but heavily modified for MineClone 2.
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This mod has been rewritten and revamped by Michieal / Faerraven. Based on the code originally done by Zeg9, and then
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heavily modified by the Mineclone 2 dev team.
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This mod now supports all the base item frame functions, like rotating the displayed item, which it didn't do before it
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was rewritten. Additionally, Glow Frames have been added in, and item frames now has an API to allow new item frames to
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be created in other modules.
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Now requires the Screwdriver to have full functionality.
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The code is licenced under the standard MineClone 2 license for usage, with the requirement that this readme is
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included in the code / module.
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Model created by 22i, licensed under the
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Model created by 22i, licensed under the
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GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>.
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GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>.
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@ -33,6 +33,99 @@ local glow_amount = 6 -- LIGHT_MAX is 15, but the items aren't supposed to be a
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local frame_item_base = {}
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local frame_item_base = {}
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local map_item_base = {}
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local map_item_base = {}
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-- Time to Fleckenstein! (it just sounds cool lol)
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--- self: the object to roll.
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local function update_roll(self, pos)
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-- get the entity's metadata.
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local meta = minetest.get_meta(pos)
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-- using an integer, as it's the number of 45 degree turns. ie, 0 to 7
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local current_roll = meta:get_int("roll", 0)
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local new_roll = current_roll + 1
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if new_roll == 8 then
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new_roll = 0
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end
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meta:set_int("roll", new_roll)
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local new_roll_deg = new_roll * 45
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-- * `get_rotation()`: returns the rotation, a vector (radians)
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local rot = self:get_rotation()
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local Radians = 0
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-- Radians = Degrees * (pi / 180) degrees to radian formula
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-- Radian quick chart
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-- One full revolution is equal to 2π rad (or) 360°.
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-- 1° = 0.017453 radians and 1 rad = 57.2958°.
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-- To convert an angle from degrees to radians, we multiply it by π/180°.
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-- To convert an angle from radians to degrees, we multiply it by 180°/π.
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Radians = new_roll_deg * (pi / 180)
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rot.z = Radians
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self:set_rotation(rot)
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end
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--- self: the object to roll.
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--- faceDeg: 0-7, inclusive.
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local function set_roll(self, faceDeg)
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-- get the entity's metadata.
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local meta = minetest.get_meta(self:get_pos())
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-- using an integer, as it's the number of 45 degree turns. ie, 0 to 7
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local new_roll = faceDeg
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if new_roll >= 8 then
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new_roll = 7
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end
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if new_roll <= 0 then
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new_roll = 0
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end
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meta:set_int("roll", new_roll)
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local new_roll_deg = new_roll * 45
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-- * `get_rotation()`: returns the rotation, a vector (radians)
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local rot = self:get_rotation()
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local Radians = 0
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-- Radians = Degrees * (pi / 180) degrees to radian formula
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-- Radian quick chart
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-- One full revolution is equal to 2π rad (or) 360°.
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-- 1° = 0.017453 radians and 1 rad = 57.2958°.
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-- To convert an angle from degrees to radians, we multiply it by π/180°.
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-- To convert an angle from radians to degrees, we multiply it by 180°/π.
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Radians = new_roll_deg * (pi / 180)
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rot.z = Radians
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self:set_rotation(rot)
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end
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local function update_map_texture (self, staticdata)
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self.id = staticdata
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local result = true
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result = mcl_maps.load_map(self.id, function(texture)
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-- will not crash even if self.object is invalid by now
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-- update... quite possibly will screw up with each version of Minetest. >.<
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if not texture then
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minetest.log("error", "Failed to load the map texture using mcl_maps.")
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end
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self.object:set_properties({ textures = { texture } })
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end)
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if result ~= nil and result == false then
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mintest.log("error", "[mcl_itemframes] Error setting up Map Item.")
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end
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end
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local remove_item_entity = function(pos, node)
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local remove_item_entity = function(pos, node)
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local name_found = false
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local name_found = false
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@ -133,6 +226,11 @@ mcl_itemframes.update_item_entity = function(pos, node, param2)
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end
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end
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map_id_entity:set_yaw(yaw)
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map_id_entity:set_yaw(yaw)
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end
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end
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-- finally, set the rotation (roll) of the displayed object.
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local roll = meta:get_int("roll", 0)
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set_roll(map_id_entity, roll)
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end
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end
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end
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end
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@ -250,6 +348,10 @@ mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
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minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Map Item in " .. found_name_to_use .. "'s frame.")
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minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Map Item in " .. found_name_to_use .. "'s frame.")
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end
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end
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end
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end
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-- finally, set the rotation (roll) of the displayed object.
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local roll = meta:get_int("roll", 0)
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set_roll(map_id_entity, roll)
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end
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end
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end
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end
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@ -269,6 +371,7 @@ local drop_item = function(pos, node, meta, clicker)
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end
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end
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meta:set_string("infotext", "")
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meta:set_string("infotext", "")
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meta:set_int("roll", 0)
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remove_item_entity(pos, node)
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remove_item_entity(pos, node)
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end
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end
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@ -474,15 +577,14 @@ mcl_itemframes.item_frame_base = {
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end,
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end,
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on_rotate = function(pos, node, user, mode, param2)
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on_rotate = function(pos, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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-- Rotate face
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--local meta = minetest.get_meta(pos)
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--local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local objs = nil
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local objs = nil
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local name_found = false
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local name_found = false
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local found_name_to_use = ""
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local found_name_to_use = ""
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name_found = false
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found_name_to_use = ""
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for k, v in pairs(mcl_itemframes.frames_registered.glowing) do
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for k, v in pairs(mcl_itemframes.frames_registered.glowing) do
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if node.name == v then
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if node.name == v then
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@ -505,46 +607,34 @@ mcl_itemframes.item_frame_base = {
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if node.name == found_name_to_use then
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if node.name == found_name_to_use then
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objs = minetest.get_objects_inside_radius(pos, 0.5)
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objs = minetest.get_objects_inside_radius(pos, 0.5)
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else
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return -- short circuit if it's somehow not the right thing.
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end
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end
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if objs then
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if objs then
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if mode == screwdriver.ROTATE_FACE or mode == screwdriver.ROTATE_AXIS then
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for _, obj in ipairs(objs) do
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for _, obj in ipairs(objs) do
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if obj and obj:get_luaentity() then
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if obj and obj:get_luaentity() then
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local obj_name = obj:get_luaentity().name
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local obj_name = obj:get_luaentity().name
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if obj_name == "mcl_itemframes:item" or obj_name == "mcl_itemframes:glow_item" then
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if obj_name == "mcl_itemframes:item" or obj_name == "mcl_itemframes:glow_item" then
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mcl_itemframes.update_item_entity(pos, node, (node.param2 + 1) % 4)
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if mode == screwdriver.ROTATE_AXIS then
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update_roll(obj, pos)
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end
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break
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break
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elseif obj_name == found_name_to_use .. "_item" then
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elseif obj_name == found_name_to_use .. "_item" then
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mcl_itemframes.update_generic_item_entity(pos, node, (node.param2 + 1) % 4)
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if mode == screwdriver.ROTATE_AXIS then
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update_roll(obj, pos)
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end
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break
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break
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end
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end
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end
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end
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end
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end
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end
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return
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elseif mode == screwdriver.ROTATE_AXIS then
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return false
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return false
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end
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end
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end
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end,
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end,
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}
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}
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local function update_map_texture (self, staticdata)
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self.id = staticdata
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local result = true
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result = mcl_maps.load_map(self.id, function(texture)
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-- will not crash even if self.object is invalid by now
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-- update... quite possibly will screw up with each version of Minetest. >.<
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if not texture then
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minetest.log("error", "Failed to load the map texture using mcl_maps.")
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end
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self.object:set_properties({ textures = { texture } })
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end)
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if result ~= nil and result == false then
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mintest.log("error", "[mcl_itemframes] Error setting up Map Item.")
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end
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end
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--- reworked to set up the base item definitions, and to register them for item and glow_item.
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--- reworked to set up the base item definitions, and to register them for item and glow_item.
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function mcl_itemframes.create_base_item_entity()
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function mcl_itemframes.create_base_item_entity()
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if 1 == 1 then
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if 1 == 1 then
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@ -615,7 +705,6 @@ function mcl_itemframes.create_base_item_entity()
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on_activate = function(self, staticdata)
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on_activate = function(self, staticdata)
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if 1 == 1 then
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] map_item:on_activate.")
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minetest.log("action", "[mcl_itemframes] map_item:on_activate.")
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end
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end
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update_map_texture(self, staticdata)
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update_map_texture(self, staticdata)
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end,
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end,
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@ -787,23 +876,6 @@ function mcl_itemframes.create_base_frames()
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mcl_itemframes.glow_frame_base.wield_image = "mcl_itemframes_glow_item_frame.png"
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mcl_itemframes.glow_frame_base.wield_image = "mcl_itemframes_glow_item_frame.png"
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mcl_itemframes.glow_frame_base.mesh = "mcl_itemframes_glow_item_frame.obj"
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mcl_itemframes.glow_frame_base.mesh = "mcl_itemframes_glow_item_frame.obj"
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--mcl_itemframes.glow_frame_base.light_source = minetest.LIGHT_MAX -- add in glow (a hack at best, but it's a node) TODO: make actual glow.
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mcl_itemframes.glow_frame_base.on_timer = function(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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local stack = inv:get_stack("main", 1)
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local itemname = stack:get_name()
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if minetest.get_item_group(itemname, "clock") > 0 then
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local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
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if itemname ~= new_name then
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stack:set_name(new_name)
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inv:set_stack("main", 1, stack)
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local node = minetest.get_node(pos)
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mcl_itemframes.update_item_entity(pos, node, node.param2)
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end
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minetest.get_node_timer(pos):start(1.0)
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end
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end
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minetest.register_node("mcl_itemframes:glow_item_frame", mcl_itemframes.glow_frame_base)
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minetest.register_node("mcl_itemframes:glow_item_frame", mcl_itemframes.glow_frame_base)
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mcl_itemframes.update_frame_registry("false", "mcl_itemframes:item_frame", false)
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mcl_itemframes.update_frame_registry("false", "mcl_itemframes:item_frame", false)
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@ -811,4 +883,3 @@ function mcl_itemframes.create_base_frames()
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create_register_lbm("mcl_itemframes:item_frame")
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create_register_lbm("mcl_itemframes:item_frame")
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create_register_lbm("mcl_itemframes:glow_item_frame")
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create_register_lbm("mcl_itemframes:glow_item_frame")
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end
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end
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@ -1,3 +1,2 @@
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name = mcl_itemframes
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name = mcl_itemframes
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depends = mcl_core, mcl_sounds, mcl_compass, mcl_maps
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depends = mcl_core, mcl_sounds, mcl_compass, mcl_maps, screwdriver
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optional_depends = screwdriver
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